INTRODUCTION Hello everyone! Welcome back to our monthly devlog series on steam! This is technically the second devlog this month because we've already released the November devlog this month because of the delays, but
Full notes
Full SCP: The Paranormal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes5 additions1 change0 removals
Gameplay
addedINTRODUCTION Hello everyone! Welcome back to our monthly devlog series on steam! This is technically the second devlog this month because we've already released the November devlog this month because of the delays, but that's not a problem. Anyway welcome back! Now, this month is PACKED with content related to the B.R.S. This month has so so soo much B.R.S content. We've made a bunch of progress for the B.R.S section and we've even got NEW MECHANICS for the game. Yes you heard me correct! NEW MECHANICS! We will get into the new mechanics right after:
addedB.R.S LABORATORY As stated earlier, there's been a lot of progress on the B.R.S this month. Let's start by talking about the new environments. There have been new environments added to the laboratory since the last devlog. And to be honest, our level designers did a great job! All of the environments now have their own mechanics/features. Every environment has something to stand out from the others. For example: some areas are running/chase sequences, some are just exploring, some are hard puzzles you need to solve, some are based around a certain mechanic, some are escape rooms, etc. The level designers really did a great job!
addedNow let's talk about one of the new mechanics that's related to the B.R.S, ELEVATORS. We finally made working elevators! It was pretty tough tho, since we never coded elevators before, but we did manage to do it. So yeah, now the game has working elevators you can ride. There will also be a section in the laboratory where you're stuck in the elevator and it's kind of an escape room, but I don't really want to spoil it. Anyway, here's a little test video:
changedWEAPON CUSTOMISATION Yes, you read the title right. WEAPON CUSTOMISATION. It was unsurprisingly hard to implement, but after a lot of hard work we finally did it! We implemented weapon customisation! Although, it's only for NPCs for now, we are still working on getting it to work for the player, but that's something for the future. So it's only accessible to NPCs for now. But, that's still very cool! So now, NPCs can have weapon attachments on their guns. This ranges from suppressors, sights, muzzle flashes, grips, stocks,etc. Although, it doesn't actually have an effect on the weapon handling yet, for now it's just to look cool. But that won't be the case in the near future.
addedSECOND ANNIVERSARY This month, on December 7th, was actually the game's second anniversary! Yes! It's actually been 2 YEARS since all this started! I can't believe we've actually been here 2 years! Back when all this started in 2020, I had absolutely 0 faith that we would actually build a community and even make something somewhat good. And here we are, 2 years later. Thank you all for the massive support throughout all these years! We really couldn't make it here without you! Thank you all! At this pace we'll build a huge community in no time! Thank you! And in celebration of our second anniversary, we released a new short teaser trailer! Make sure to check it out!
addedPLANS FOR NEXT YEAR (& OUTRO) Before we end this month's devlog, I just want to say, MERRY CHRISTMAS AND A HAPPY NEW YEAR! I wish all of you happy holidays and the best Christmas ever! Thank you all for an amazing year! 2022 has been the best year for SCP: TP and Altus so far! This year was crazy and the best, from getting new supporters and community members to releasing a demo and much, much more... Thank you all for this amazing year! We hope next year will be even better! We have some crazy and massive plans for next year so stay tuned! Thank you all! Merry Christmas and a happy new year! Goodbye!
SCP: The Paranormal changes
addedINTRODUCTION Hello everyone! Welcome back to our monthly devlog series on steam! This is technically the second devlog this month because we've already released the November devlog this month because of the delays, but that's not a problem. Anyway welcome back! Now, this month is PACKED with content related to the B.R.S. This month has so so soo much B.R.S content. We've made a bunch of progress for the B.R.S section and we've even got NEW MECHANICS for the game. Yes you heard me correct! NEW MECHANICS! We will get into the new mechanics right after:
addedB.R.S LABORATORY As stated earlier, there's been a lot of progress on the B.R.S this month. Let's start by talking about the new environments. There have been new environments added to the laboratory since the last devlog. And to be honest, our level designers did a great job! All of the environments now have their own mechanics/features. Every environment has something to stand out from the others. For example: some areas are running/chase sequences, some are just exploring, some are hard puzzles you need to solve, some are based around a certain mechanic, some are escape rooms, etc. The level designers really did a great job!
addedNow let's talk about one of the new mechanics that's related to the B.R.S, ELEVATORS. We finally made working elevators! It was pretty tough tho, since we never coded elevators before, but we did manage to do it. So yeah, now the game has working elevators you can ride. There will also be a section in the laboratory where you're stuck in the elevator and it's kind of an escape room, but I don't really want to spoil it. Anyway, here's a little test video:
changedWEAPON CUSTOMISATION Yes, you read the title right. WEAPON CUSTOMISATION. It was unsurprisingly hard to implement, but after a lot of hard work we finally did it! We implemented weapon customisation! Although, it's only for NPCs for now, we are still working on getting it to work for the player, but that's something for the future. So it's only accessible to NPCs for now. But, that's still very cool! So now, NPCs can have weapon attachments on their guns. This ranges from suppressors, sights, muzzle flashes, grips, stocks,etc. Although, it doesn't actually have an effect on the weapon handling yet, for now it's just to look cool. But that won't be the case in the near future.
addedSECOND ANNIVERSARY This month, on December 7th, was actually the game's second anniversary! Yes! It's actually been 2 YEARS since all this started! I can't believe we've actually been here 2 years! Back when all this started in 2020, I had absolutely 0 faith that we would actually build a community and even make something somewhat good. And here we are, 2 years later. Thank you all for the massive support throughout all these years! We really couldn't make it here without you! Thank you all! At this pace we'll build a huge community in no time! Thank you! And in celebration of our second anniversary, we released a new short teaser trailer! Make sure to check it out!
INTRODUCTION Hello everyone! Welcome back to our monthly devlog series on steam! This is technically the second devlog this month because we've already released the November devlog this month because of the delays, but that's not a problem. Anyway welcome back! Now, this month is PACKED with content related to the B.R.S. This month has so so soo much B.R.S content. We've made a bunch of progress for the B.R.S section and we've even got NEW MECHANICS for the game. Yes you heard me correct! NEW MECHANICS! We will get into the new mechanics right after:
B.R.S LABORATORY As stated earlier, there's been a lot of progress on the B.R.S this month. Let's start by talking about the new environments. There have been new environments added to the laboratory since the last devlog. And to be honest, our level designers did a great job! All of the environments now have their own mechanics/features. Every environment has something to stand out from the others. For example: some areas are running/chase sequences, some are just exploring, some are hard puzzles you need to solve, some are based around a certain mechanic, some are escape rooms, etc. The level designers really did a great job!
Now let's talk about one of the new mechanics that's related to the B.R.S, ELEVATORS. We finally made working elevators! It was pretty tough tho, since we never coded elevators before, but we did manage to do it. So yeah, now the game has working elevators you can ride. There will also be a section in the laboratory where you're stuck in the elevator and it's kind of an escape room, but I don't really want to spoil it. Anyway, here's a little test video:
Now, THE STORY. Before, we didn't really have a good story for the B.R.S. But now, we do. Our writers wrote a pretty nice story related to the B.R.S and what really happened to Zabrodnik. The story is great, and well I can't really spoil it, duh. The game will have a really unique way of storytelling. From finding secret research documents to talking to NPCs to watching VHS tapes. Overall, be ready for a good, thrilling story ;)
WEAPON CUSTOMISATION Yes, you read the title right. WEAPON CUSTOMISATION. It was unsurprisingly hard to implement, but after a lot of hard work we finally did it! We implemented weapon customisation! Although, it's only for NPCs for now, we are still working on getting it to work for the player, but that's something for the future. So it's only accessible to NPCs for now. But, that's still very cool! So now, NPCs can have weapon attachments on their guns. This ranges from suppressors, sights, muzzle flashes, grips, stocks,etc. Although, it doesn't actually have an effect on the weapon handling yet, for now it's just to look cool. But that won't be the case in the near future.
SECOND ANNIVERSARY This month, on December 7th, was actually the game's second anniversary! Yes! It's actually been 2 YEARS since all this started! I can't believe we've actually been here 2 years! Back when all this started in 2020, I had absolutely 0 faith that we would actually build a community and even make something somewhat good. And here we are, 2 years later. Thank you all for the massive support throughout all these years! We really couldn't make it here without you! Thank you all! At this pace we'll build a huge community in no time! Thank you! And in celebration of our second anniversary, we released a new short teaser trailer! Make sure to check it out!
PLANS FOR NEXT YEAR (& OUTRO) Before we end this month's devlog, I just want to say, MERRY CHRISTMAS AND A HAPPY NEW YEAR! I wish all of you happy holidays and the best Christmas ever! Thank you all for an amazing year! 2022 has been the best year for SCP: TP and Altus so far! This year was crazy and the best, from getting new supporters and community members to releasing a demo and much, much more... Thank you all for this amazing year! We hope next year will be even better! We have some crazy and massive plans for next year so stay tuned! Thank you all! Merry Christmas and a happy new year! Goodbye!