In this update2
Full notes
Full SCP New Management update
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Repeated intro
Hello SCP-Lovers!
What changed
- UI and audio
- Gameplay
SCP New Management changes
Right out of the gate, this month hasn't been as development-heavy as the previous ones have been. We've had to shift a lot of our focus from development into preparing, mostly for the next year.
And for those who are waiting to play the game- thank you for being so patient! As mentioned in previous logs, we are still creating the major functionality for the campaign mode, but we cannot confidently announce an official date for the playtest yet.
Art Style
During this month we've gotten a lot of guidance with developing and improving the art direction for SCP Foundation Simulator. We are pushing the facility environment into more remote locations, remaking and texturing models to fit the era, defining guidelines to follow and so on. We also aim to make the SCPs more intimidating.
All the major developments this month
The editing of our third audio-log this month has been completed. Totaling 9 minutes and 44 seconds.
The Steam store-page now has localization for 11 languages, we want to thank our contributors so much for this huge achievement!
NPCs now loose a bit of sanity when viewing a corpse for the first time
You now have the ability to create infinite save slots
We began creating a transport cutscene that plays when you acquire a new SCP in the campaign mode
We are preparing for an announcement next week
Source
Changelog.gg summarizes and formats this update. How we read updates.
