In this update1
Full notes
Full SCP New Management update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello SCP-Lovers!
What changed
- Gameplay
- UI and audio
- Events
- Maps
SCP New Management changes
At the beginning of this month, we began testing the campaign mode and noticed a few flaws and faults. Most of the issues we found regarded the core gameplay loop and how we should dish out the information to the player. To improve on this, we have been updating the designs of certain menus, adding small tutorials & guides, and so on.
At the time of writing, we have finished 2 audio logs, both totaling ~11 minutes, and we are now working on the third, which will be the longest one yet (~9 minutes).
All the major developments this month
When a human enters a death animation, they keep their clothes and appearance.
Updated the wall models (new doors and windows)
Added new crematorium model
Added a new SCP-173 execute animation
Reworked how you station workers in rooms
When you LVL up during the campaign mode, it will now display the rewards you get (+10,000$, unlocked Skill Tree, etc.)
Reworked MTFs so they now walk and re-contain in groups of three
Added more functionality to emergency actions & updated the design a bit
Added and revamped goals for campaign mode, levels 0 through 7
Added the ability for one SCP to be multiple entities. This is mostly in preparation for SCP-939, which is planned to have SCP-939-1 and SCP-939-2.
Some SCPs can now break doors
Updated the design for SCP-documents & procedures
Added more tooltips (they are everywhere!)
When spawning an NPC, it now shows you a preview of itself
Generally improved menus & other UI to be clearer & more concise
Some NPCs will now run around, flailing their arms, when a containment breach occurs
Made a few tweaks to the lighting & terrain
Began adding SCP-049
Source
Changelog.gg summarizes and formats this update. How we read updates.
