In this update3
Full notes
Full SCP New Management update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Site Directors!
What changed
- Gameplay
- Server
- Balance
SCP New Management changes
Let me catch you up to speed on what we've concocted this month.
Emergency Actions
As some of you might have noticed in our videos, emergency actions have gotten a bit of a makeover. We decided to give these more attention based on the feedback we've gotten from your playtest sessions. The current ones we have implemented are:
Gas room
Lockdown
Shock & explosive collar
Mobile Task Force
High Frequency
More will be added.
Experiments
Steam post image Note: This picture is a mockup so don't worry about the names of things!
Experiments have been problematic for quite some time (we believe that they lacked depth and skill-expression). To remedy this, we are bringing back the ability to manually assign D-Class, researcher and guards. And we are also giving researchers the ability to acquire knowledge on Safe, Euclid, and Keter SCPs. These stats will affect the success-rate of an experiment. A researcher will also be able to improve these skills at research desks.
Another addition are experiment items, which can be applied to alter the success of an experiment.
Others
Steam post imageWe've added an SCP manager so you can easiliy view all SCPs in your site + see current experiments + active protocol + other good-to-know data.
Some of the new animations that have been created are: "D-Class celebrate survived experiment", "human take damage", "stunned", "use sink", "open door", and "running in gas".
Source
Changelog.gg summarizes and formats this update. How we read updates.
