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Steam News1 March 20265mo ago

Status Report - February 2026

Hello SCP-Lovers, Kasi here! This status report is relatively short, just so we can get right back to creating the game.

In this update3

Full notes

Full SCP New Management update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello SCP-Lovers, Kasi here!

What changed

0 fixes5 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Balance
addedAnimationsSome of our efforts have been aimed at improving rigs and animation for humans and SCPs. The great animator Adam has already produced a few new animations for SCP-173: idle, movement, kill, and 3 variations of door-attacks.
addedHUD & UXMeanwhile, our two UX-designers Mweh and KungKrut have focused on creating a buttery smooth experience for YOU, the player. They are going through all major aspects of the game, making sure all information is conveyed nicely. So far, they have created new designs for a ton of menus and are planning a slight overhaul to the HUD.
addedAll the major developments this monthWe made it so you can easily transfer items to and from the site inventory when selecting a human. On top of this, we are adding a list to the left containing all the humans you have, so you can easily switch between them.
addedAll the major developments this monthNew emergency action, "GRANDMA'S ASTHMA", fills the entire room with gas that can only be avoided by equipping a bio-hazard suit. We currently have a poison and knockout gas.
changedAll the major developments this monthSCPs now walk up to doors and damage them
addedAll the major developments this monthYou can now select certain structures and perform certain actions on them (for example: "Lock door" or "Request repair")

SCP New Management changes

addedSome of our efforts have been aimed at improving rigs and animation for humans and SCPs. The great animator Adam has already produced a few new animations for SCP-173: idle, movement, kill, and 3 variations of door-attacks.
addedMeanwhile, our two UX-designers Mweh and KungKrut have focused on creating a buttery smooth experience for YOU, the player. They are going through all major aspects of the game, making sure all information is conveyed nicely. So far, they have created new designs for a ton of menus and are planning a slight overhaul to the HUD.
addedWe made it so you can easily transfer items to and from the site inventory when selecting a human. On top of this, we are adding a list to the left containing all the humans you have, so you can easily switch between them.
addedNew emergency action, "GRANDMA'S ASTHMA", fills the entire room with gas that can only be avoided by equipping a bio-hazard suit. We currently have a poison and knockout gas.
changedSCPs now walk up to doors and damage them

This status report is relatively short, just so we can get right back to creating the game.

Animations

Some of our efforts have been aimed at improving rigs and animation for humans and SCPs. The great animator Adam has already produced a few new animations for SCP-173: idle, movement, kill, and 3 variations of door-attacks.

HUD & UX

Meanwhile, our two UX-designers Mweh and KungKrut have focused on creating a buttery smooth experience for YOU, the player. They are going through all major aspects of the game, making sure all information is conveyed nicely. So far, they have created new designs for a ton of menus and are planning a slight overhaul to the HUD.

All the major developments this month

  • Items are now locked to different "types" of containers. For example, frozen food can only be bought and placed in freezers & poison gas can only be bought and placed in bio-tanks.

  • We made it so you can easily transfer items to and from the site inventory when selecting a human. On top of this, we are adding a list to the left containing all the humans you have, so you can easily switch between them.

  • New emergency action, "GRANDMA'S ASTHMA", fills the entire room with gas that can only be avoided by equipping a bio-hazard suit. We currently have a poison and knockout gas.

  • SCPs now walk up to doors and damage them

  • We are in the process of updating the environmental design for the mountains

  • All humans now fight back against their attackers

  • You can now select certain structures and perform certain actions on them (for example: "Lock door" or "Request repair")

Source

Steam News / 1 March 2026

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