Repeated intro
What changed
1 fix0 additions0 changes0 removals
fixed1.011 - New Post Game Feature - Collectable Tracker - This can be found in the Player Settings. - When enabled, it will tell you how far away the nearest collectible is. - It will make a ping noise. - Currently it doesn’t detect missing lore items, but will work on that next. - Made saves asynchronous and enabled save backups by default. - Made the saving progress indicator indicate when save has completed - Fixed collectable tracking issues - Moved Button Prompt Size and Text Size to system preferences (so they are not cloud saved) - Fixed a soft lock in the Clearance Level 1 puzzle area. - Made the clock pendant stop ticking if cosmetic sounds are disabled - 1.012 - Added ‘trigger chains’ behind the scenes so if a major trigger is missed, it will be triggered by a later trigger. - Improved collectable tracker. - Added Brightness, Contrast and Saturation controls to Advanced Visual Settings - Fixed a music bug in DES Operations. - Fixed a bug to do with revealing a secret character. - Fixed a rare soft lock in a late game level. - Made the data codex item list more responsive. - Repositioned a button in a secret room to be more noticeable. - If you split on the golden toilet it will make it flush. - **1.013** - Made the load process wait for the save process to finish - Made the save backups happen on a frequency so the last hour of game will be backed up - Moved the trigger chains feature to a Player Setting, off by default due to its experimental nature - Made help popups mean the hint button is inactive to avoid unwanted hints - Made visuals of a kind of bath more obvious
Schrodinger's Cat Burglar changes
fixed1.011 - New Post Game Feature - Collectable Tracker - This can be found in the Player Settings. - When enabled, it will tell you how far away the nearest collectible is. - It will make a ping noise. - Currently it doesn’t detect missing lore items, but will work on that next. - Made saves asynchronous and enabled save backups by default. - Made the saving progress indicator indicate when save has completed - Fixed collectable tracking issues - Moved Button Prompt Size and Text Size to system preferences (so they are not cloud saved) - Fixed a soft lock in the Clearance Level 1 puzzle area. - Made the clock pendant stop ticking if cosmetic sounds are disabled - 1.012 - Added ‘trigger chains’ behind the scenes so if a major trigger is missed, it will be triggered by a later trigger. - Improved collectable tracker. - Added Brightness, Contrast and Saturation controls to Advanced Visual Settings - Fixed a music bug in DES Operations. - Fixed a bug to do with revealing a secret character. - Fixed a rare soft lock in a late game level. - Made the data codex item list more responsive. - Repositioned a button in a secret room to be more noticeable. - If you split on the golden toilet it will make it flush. - **1.013** - Made the load process wait for the save process to finish - Made the save backups happen on a frequency so the last hour of game will be backed up - Moved the trigger chains feature to a Player Setting, off by default due to its experimental nature - Made help popups mean the hint button is inactive to avoid unwanted hints - Made visuals of a kind of bath more obvious
Finally got the save fixes in a good place, so build 1.13 is live!
This includes the changes from 1.011 and 1.012.
Patch notes:
1.011 - New Post Game Feature - Collectable Tracker - This can be found in the Player Settings. - When enabled, it will tell you how far away the nearest collectible is. - It will make a ping noise. - Currently it doesn’t detect missing lore items, but will work on that next. - Made saves asynchronous and enabled save backups by default. - Made the saving progress indicator indicate when save has completed - Fixed collectable tracking issues - Moved Button Prompt Size and Text Size to system preferences (so they are not cloud saved) - Fixed a soft lock in the Clearance Level 1 puzzle area. - Made the clock pendant stop ticking if cosmetic sounds are disabled - 1.012 - Added ‘trigger chains’ behind the scenes so if a major trigger is missed, it will be triggered by a later trigger. - Improved collectable tracker. - Added Brightness, Contrast and Saturation controls to Advanced Visual Settings - Fixed a music bug in DES Operations. - Fixed a bug to do with revealing a secret character. - Fixed a rare soft lock in a late game level. - Made the data codex item list more responsive. - Repositioned a button in a secret room to be more noticeable. - If you split on the golden toilet it will make it flush. - **1.013** - Made the load process wait for the save process to finish - Made the save backups happen on a frequency so the last hour of game will be backed up - Moved the trigger chains feature to a Player Setting, off by default due to its experimental nature - Made help popups mean the hint button is inactive to avoid unwanted hints - Made visuals of a kind of bath more obvious