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Full notes
Full Schrodinger's Cat Burglar update
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What changed
- UI and audio
Schrodinger's Cat Burglar changes
How goes?
Thank you all for finding such weird and wonderful bugs. Here's the progress update on the squishing thereof!
Note - I have found the bug in the load system, and am fixing it. Till ten, rolled back to 1.010. If saves feel really chuggy, turn off Keep Player Data Backups in the Player Settings
Here are the patch notes :
1.011
New Post Game Feature - Collectable Tracker
This can be found in the Player Settings.
When enabled, it will tell you how far away the nearest collectible is.
Currently it doesn’t detect missing lore items, but will work on that next.
You can also turn on a ping sound in Advanced Audio Settings, but it's a bit annoying at the minute.
Made saves asynchronous to increase responsiveness.
Enabled save backups by default.
Made the saving progress indicator indicate when save has completed.
Fixed collectable tracking issues (I hope)
Moved Button Prompt Size and Text Size to system preferences (so they are not cloud saved)
Fixed a soft lock in the Clearance Level 1 puzzle area.
Made the clock pendant stop ticking if cosmetic sounds are disabled
1.012 (rolled back, coming soon)
Added ‘trigger chains’ behind the scenes so if a major trigger is missed, it will be triggered by a later trigger.
Added Brightness, Contrast and Saturation controls to Advanced Visual Settings
Fixed a music bug in DES Operations.
Fixed a bug to do with revealing a secret character.
Fixed a rare soft lock in a late game level.
Made the data codex item list more responsive.
Repositioned a button in a secret room to be more noticeable.
If you split on the golden toilet it will make it flush.
Thanks all!
Source
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