HomeGamesUpdatesPricingMethodology
Steam News27 May 20261mo ago

Patch v1.012 (rollback to 1.010 for now)

How goes? Thank you all for finding such weird and wonderful bugs. Here's the progress update on the squishing thereof! Note - I have found the bug in the load system, and am fixing it. Till ten, rolled back to 1.010.

In this update1

Full notes

Full Schrodinger's Cat Burglar update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions0 changes0 removals
  • UI and audio
fixedNote - I have found the bug in the load system, and am fixing it. Till ten, rolled back to 1.010. If saves feel really chuggy, turn off Keep Player Data Backups in the Player Settings1.011 New Post Game Feature - Collectable Tracker This can be found in the Player Settings . When enabled, it will tell you how far away the nearest collectible is. Currently it doesn’t detect missing lore items, but will work on that next. You can also turn on a ping sound in Advanced Audio Settings , but it's a bit annoying at the minute. Made saves asynchronous to increase responsiveness. Enabled save backups by default. Made the saving progress indicator indicate when save has completed. Fixed collectable tracking issues (I hope) Moved Button Prompt Size and Text Size to system preferences (so they are not cloud saved) Fixed a soft lock in the Clearance Level 1 puzzle area. Made the clock pendant stop ticking if cosmetic sounds are disabled
fixedNote - I have found the bug in the load system, and am fixing it. Till ten, rolled back to 1.010. If saves feel really chuggy, turn off Keep Player Data Backups in the Player Settings1.012 (rolled back, coming soon) Added ‘trigger chains’ behind the scenes so if a major trigger is missed, it will be triggered by a later trigger. Added Brightness , Contrast and Saturation controls to Advanced Visual Settings Fixed a music bug in DES Operations. Fixed a bug to do with revealing a secret character . Fixed a rare soft lock in a late game level. Made the data codex item list more responsive. Repositioned a button in a secret room to be more noticeable. If you split on the golden toilet it will make it flush .

Schrodinger's Cat Burglar changes

fixed1.011 New Post Game Feature - Collectable Tracker This can be found in the Player Settings . When enabled, it will tell you how far away the nearest collectible is. Currently it doesn’t detect missing lore items, but will work on that next. You can also turn on a ping sound in Advanced Audio Settings , but it's a bit annoying at the minute. Made saves asynchronous to increase responsiveness. Enabled save backups by default. Made the saving progress indicator indicate when save has completed. Fixed collectable tracking issues (I hope) Moved Button Prompt Size and Text Size to system preferences (so they are not cloud saved) Fixed a soft lock in the Clearance Level 1 puzzle area. Made the clock pendant stop ticking if cosmetic sounds are disabled
fixed1.012 (rolled back, coming soon) Added ‘trigger chains’ behind the scenes so if a major trigger is missed, it will be triggered by a later trigger. Added Brightness , Contrast and Saturation controls to Advanced Visual Settings Fixed a music bug in DES Operations. Fixed a bug to do with revealing a secret character . Fixed a rare soft lock in a late game level. Made the data codex item list more responsive. Repositioned a button in a secret room to be more noticeable. If you split on the golden toilet it will make it flush .

How goes?

Thank you all for finding such weird and wonderful bugs. Here's the progress update on the squishing thereof!

Note - I have found the bug in the load system, and am fixing it. Till ten, rolled back to 1.010. If saves feel really chuggy, turn off Keep Player Data Backups in the Player Settings

Here are the patch notes :

  • 1.011

    • New Post Game Feature - Collectable Tracker

      • This can be found in the Player Settings.

      • When enabled, it will tell you how far away the nearest collectible is.

      • Currently it doesn’t detect missing lore items, but will work on that next.

      • You can also turn on a ping sound in Advanced Audio Settings, but it's a bit annoying at the minute.

    • Made saves asynchronous to increase responsiveness.

    • Enabled save backups by default.

    • Made the saving progress indicator indicate when save has completed.

    • Fixed collectable tracking issues (I hope)

    • Moved Button Prompt Size and Text Size to system preferences (so they are not cloud saved)

    • Fixed a soft lock in the Clearance Level 1 puzzle area.

    • Made the clock pendant stop ticking if cosmetic sounds are disabled

  • 1.012 (rolled back, coming soon)

    • Added ‘trigger chains’ behind the scenes so if a major trigger is missed, it will be triggered by a later trigger.

    • Added Brightness, Contrast and Saturation controls to Advanced Visual Settings

    • Fixed a music bug in DES Operations.

    • Fixed a bug to do with revealing a secret character.

    • Fixed a rare soft lock in a late game level.

    • Made the data codex item list more responsive.

    • Repositioned a button in a secret room to be more noticeable.

    • If you split on the golden toilet it will make it flush.

Thanks all!

Source

Steam News / 27 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.