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Full notes
Full Schrodinger's Cat Burglar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Fixes
- Compatibility
- UI and audio
- Events
Schrodinger's Cat Burglar changes
Salutations folks!
EDIT : v1.036 fixes the translation issues, and the seasonal customisation unlocks as well as fixing Fused Customisation state being disabled.
It's been a little while since the last update, but work continued apace. Jumping from v1.018 to v1.036 brings the following improvements, to both the full game and the demo:
Better controller settings!
When a controller is detected, a 'Player 1 Control' menu option appears. This allows you to set a particular controller or just listen to any active controller.
Better Co-op mode settings!
The co-op process is cleaner - co-op mode is available when a controller is detected, and it can be enabled any time.
In Co-op mode a 'Player 2 Control' menu will appear. You can set which controller controls which cat. Keyboard can be set for player 1 only.
Skip to co-op gameplay!
If you enable Co-op mode from the main menu and start a new game, you will be given a 'skip ahead' option that will allow you to go straight to the moment where Mittens gains her powers, allowing co-op mode immediately.
Fused-state cosmetics set!
This much requested feature is now live! You can set a different cosmetic set for the fused cat than the two individual split cats. Finally live the dream of being a chonky Tuxedo cat that splits into two skinny cats, one all black and one all white!
Steam post image Steam post image
This feature can be disabled from the Player Settings, to go back to the original system.
Directional indicators added to important doors!
We've had feedback from numerous players that the levels are hard to navigate at times - such as when reloading a saved game and it not being clear which is the direction to leave the room to continue progress.
To that end, we have added an Accessibility Setting (enabled by default) which adds yellow arrow decals outside of 'prime direction' doors. With this enabled, it will be clear which door progresses through the level, so you can be comfortable exploring other doors knowing that this is side content.
Better soft-lock detection!
We've added 'soft lock detection' to a few more areas - this will make the 'scratch at the door' achievement easier to unlock.
Full history of changes since 1.018 :
1.019
Soft lock recognition in more places, from Susan
Fixed player colour choices in an exotic location
Added respawn zone below area where cat can tend to fall in Maintenance
Added ‘-completegame’ start up command so people can have game complete stuff from the off
Tweaks to finale to improve flow
Improved laser grid logic
1.020
Added a secret ledge somewhere, for speed runners
Made certain respawn zones allow fused cats to pass through, for speed runners.
Improved the Maintenance Hub main elevator hint camera
1.021
Added a ‘-chapterstops’ flag to launch options
Made a conveyor belt centric puzzle less confusing
Made ‘skip cutscenes’ mode more robust for speed running
Patched another soft lock
1.022
Fix attempt for tracking of chests in two levels
Improvements to skip cutscene functionality
Improvements to soft lock detection in separation lab
Mouse wheel moves menu selection in correct direction now
1.023
Improved DLC checking
Fixed an issue with bad data locking the game
Add days to game timer, for the real sickos out there
1.024
Explicit controller settings for players 1 and 2 added to menu
Added safeguards in case players get stuck in ‘camera move mode’
Added fast ‘reset puzzle’ function for puzzles without hints
1.025
Minor tweaks for puzzles
1.026
Made sliding platforms visually represent their passable status
Added ‘fused cat’ customisation set
Can be disabled from player settings
If in coop mode and ‘Coop Joint Steer’ is disabled, customisation set will use cat 1 or 2
1.027
Fixed bug with new customisation unlocks so that things get unlocked correctly
Made applying customisations apply to all three states if player doesn’t have powers
Reworked Coop mode and controller support fully.
1.028
Temporarily disabled steam input to investigate controls
1.029
Reenabled steam input
Added ‘Enable Fused Cosmetic Set’ setting
Added prime direction arrows to doors in Prodship, Lockdown and Power Control (more to come)
1.030
REDACTED
1.031
Made quit hopefully more robust
Added ‘skip to powers’ for starting in coop mode
Added lore to collectables tracker
1.033
Fixed version number issue in chapterstop data
Removed chocolate box hat from chapterstop data (it’s a Valentine’s day thing)
Improvements to controller selection logic when going disabling coop mode
Added a ‘coop skip’ to starting a new game, to get to the quantum powers fast.
1.034
Removed post-split delay after a cat has collapsed
Made a few cash-piles respawn for people revisiting levels to stock up on bucks.
Added a golden piggy to a different fancy office.
Added a ‘post game completion’ hat.
Changed the lore popup to include the Codex button prompt
Removed a sound effect from overchargable floor lights.
Fixed the bug that had certain cosmetics always tagged as ‘new’.
Fixed the ‘game complete’ flag on profiles so it doesn’t pollute other save game data.
OK, that'll do for now!
See you in the next update, which will land in a little over a week. I wonder what Steam event that would coincide with?...
Source
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