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Steam News18 June 202618d ago

Cumulative update 1.036

Salutations folks! EDIT : v1.036 fixes the translation issues, and the seasonal customisation unlocks as well as fixing Fused Customisation state being disabled.

In this update7

Full notes

Full Schrodinger's Cat Burglar update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes10 additions5 changes2 removals
  • Gameplay
  • Store
  • Fixes
  • Compatibility
  • UI and audio
  • Events
changedEDIT : v1.036 fixes the translation issues, and the seasonal customisation unlocks as well as fixing Fused Customisation state being disabled.It's been a little while since the last update, but work continued apace. Jumping from v1.018 to v1.036 brings the following improvements, to both the full game and the demo :
addedBetter Co-op mode settings!The co-op process is cleaner - co-op mode is available when a controller is detected, and it can be enabled any time.
addedSkip to co-op gameplay!If you enable Co-op mode from the main menu and start a new game, you will be given a 'skip ahead' option that will allow you to go straight to the moment where Mittens gains her powers, allowing co-op mode immediately.
changedFused-state cosmetics set!This much requested feature is now live! You can set a different cosmetic set for the fused cat than the two individual split cats. Finally live the dream of being a chonky Tuxedo cat that splits into two skinny cats, one all black and one all white!
changedFused-state cosmetics set!Steam post image Steam post image
removedFused-state cosmetics set!This feature can be disabled from the Player Settings, to go back to the original system.

Schrodinger's Cat Burglar changes

changedIt's been a little while since the last update, but work continued apace. Jumping from v1.018 to v1.036 brings the following improvements, to both the full game and the demo :
addedThe co-op process is cleaner - co-op mode is available when a controller is detected, and it can be enabled any time.
addedIf you enable Co-op mode from the main menu and start a new game, you will be given a 'skip ahead' option that will allow you to go straight to the moment where Mittens gains her powers, allowing co-op mode immediately.
changedThis much requested feature is now live! You can set a different cosmetic set for the fused cat than the two individual split cats. Finally live the dream of being a chonky Tuxedo cat that splits into two skinny cats, one all black and one all white!
changedSteam post image Steam post image

Salutations folks!

EDIT : v1.036 fixes the translation issues, and the seasonal customisation unlocks as well as fixing Fused Customisation state being disabled.

It's been a little while since the last update, but work continued apace. Jumping from v1.018 to v1.036 brings the following improvements, to both the full game and the demo:

Better controller settings!

When a controller is detected, a 'Player 1 Control' menu option appears. This allows you to set a particular controller or just listen to any active controller.

Better Co-op mode settings!

The co-op process is cleaner - co-op mode is available when a controller is detected, and it can be enabled any time.

In Co-op mode a 'Player 2 Control' menu will appear. You can set which controller controls which cat. Keyboard can be set for player 1 only.

Skip to co-op gameplay!

If you enable Co-op mode from the main menu and start a new game, you will be given a 'skip ahead' option that will allow you to go straight to the moment where Mittens gains her powers, allowing co-op mode immediately.

Fused-state cosmetics set!

This much requested feature is now live! You can set a different cosmetic set for the fused cat than the two individual split cats. Finally live the dream of being a chonky Tuxedo cat that splits into two skinny cats, one all black and one all white!

Steam post image Steam post image

This feature can be disabled from the Player Settings, to go back to the original system.

Directional indicators added to important doors!

We've had feedback from numerous players that the levels are hard to navigate at times - such as when reloading a saved game and it not being clear which is the direction to leave the room to continue progress.

To that end, we have added an Accessibility Setting (enabled by default) which adds yellow arrow decals outside of 'prime direction' doors. With this enabled, it will be clear which door progresses through the level, so you can be comfortable exploring other doors knowing that this is side content.

Better soft-lock detection!

We've added 'soft lock detection' to a few more areas - this will make the 'scratch at the door' achievement easier to unlock.

Full history of changes since 1.018 :

  • 1.019

    • Soft lock recognition in more places, from Susan

    • Fixed player colour choices in an exotic location

    • Added respawn zone below area where cat can tend to fall in Maintenance

    • Added ‘-completegame’ start up command so people can have game complete stuff from the off

    • Tweaks to finale to improve flow

    • Improved laser grid logic

  • 1.020

    • Added a secret ledge somewhere, for speed runners

    • Made certain respawn zones allow fused cats to pass through, for speed runners.

    • Improved the Maintenance Hub main elevator hint camera

  • 1.021

    • Added a ‘-chapterstops’ flag to launch options

    • Made a conveyor belt centric puzzle less confusing

    • Made ‘skip cutscenes’ mode more robust for speed running

    • Patched another soft lock

  • 1.022

    • Fix attempt for tracking of chests in two levels

    • Improvements to skip cutscene functionality

    • Improvements to soft lock detection in separation lab

    • Mouse wheel moves menu selection in correct direction now

  • 1.023

    • Improved DLC checking

    • Fixed an issue with bad data locking the game

    • Add days to game timer, for the real sickos out there

  • 1.024

    • Explicit controller settings for players 1 and 2 added to menu

    • Added safeguards in case players get stuck in ‘camera move mode’

    • Added fast ‘reset puzzle’ function for puzzles without hints

  • 1.025

    • Minor tweaks for puzzles

  • 1.026

    • Made sliding platforms visually represent their passable status

    • Added ‘fused cat’ customisation set

      • Can be disabled from player settings

      • If in coop mode and ‘Coop Joint Steer’ is disabled, customisation set will use cat 1 or 2

  • 1.027

    • Fixed bug with new customisation unlocks so that things get unlocked correctly

    • Made applying customisations apply to all three states if player doesn’t have powers

    • Reworked Coop mode and controller support fully.

  • 1.028

    • Temporarily disabled steam input to investigate controls

  • 1.029

    • Reenabled steam input

    • Added ‘Enable Fused Cosmetic Set’ setting

    • Added prime direction arrows to doors in Prodship, Lockdown and Power Control (more to come)

  • 1.030

    • REDACTED

  • 1.031

    • Made quit hopefully more robust

    • Added ‘skip to powers’ for starting in coop mode

    • Added lore to collectables tracker

  • 1.033

    • Fixed version number issue in chapterstop data

    • Removed chocolate box hat from chapterstop data (it’s a Valentine’s day thing)

    • Improvements to controller selection logic when going disabling coop mode

    • Added a ‘coop skip’ to starting a new game, to get to the quantum powers fast.

  • 1.034

    • Removed post-split delay after a cat has collapsed

    • Made a few cash-piles respawn for people revisiting levels to stock up on bucks.

    • Added a golden piggy to a different fancy office.

    • Added a ‘post game completion’ hat.

    • Changed the lore popup to include the Codex button prompt

    • Removed a sound effect from overchargable floor lights.

    • Fixed the bug that had certain cosmetics always tagged as ‘new’.

    • Fixed the ‘game complete’ flag on profiles so it doesn’t pollute other save game data.

OK, that'll do for now!

See you in the next update, which will land in a little over a week. I wonder what Steam event that would coincide with?...

Source

Steam News / 18 June 2026

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