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Steam News1 June 20261mo ago

Patch v1.017 (rolled back due to bugs)

Attention - this patch has been rolled back Turns out there were some bugs. My apologies - if you are blocked from progressing get in contact from the discussion forums or the discord and I'll see if I can patch your sa

Full notes

Full Schrodinger's Cat Burglar update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • UI and audio
addedAttention - this patch has been rolled backOne thing that seems to catch a lot of people out is Research Hub - it's a big area, with both and East and a West Wing that is accessed via airlock. Each side has its own Elevator Stop, but they don't get automatically added to the elevator menu - you need to find the elevators first.
changedAttention - this patch has been rolled backIf you didn't find the elevator stop, you weren't to know they even existed. We have changed the main elevator menu so it now shows all Elevator Stops in the game, including the ones you haven't found yet. Hopefully that's enough of a nudge to get you searching around!
fixedAttention - this patch has been rolled back1.017 NOTE: I forgot to increment the build number and date in game. Oops. Main Elevator now shows undiscovered elevator stops , to help with gauging what you still have left to explore. Reordered some levels in the elevator menu to make more sense (eg, West to the left of Central) Added safeguards for loading save files where the level info is missing but an elevator destination is found. Added safeguards for loading save files where if the cat position wasn’t stored, the cat will be moved to the main elevator. Made sound effects become silent when timescale drops to zero. Rebalanced bonus chest clearance levels so they’re accessible earlier in the game progression. Reworked a late game puzzle to make it cheese and soft lock proof. Baked lighting in DES Operations area Fixed a bug that meant one item of lore was never considered ‘read’ Removed books from the first ‘mouse pounce’ shelf for clarity. Made a room in Maintenance Hub West less annoying for level revisiting.

Schrodinger's Cat Burglar changes

addedOne thing that seems to catch a lot of people out is Research Hub - it's a big area, with both and East and a West Wing that is accessed via airlock. Each side has its own Elevator Stop, but they don't get automatically added to the elevator menu - you need to find the elevators first.
changedIf you didn't find the elevator stop, you weren't to know they even existed. We have changed the main elevator menu so it now shows all Elevator Stops in the game, including the ones you haven't found yet. Hopefully that's enough of a nudge to get you searching around!
fixed1.017 NOTE: I forgot to increment the build number and date in game. Oops. Main Elevator now shows undiscovered elevator stops , to help with gauging what you still have left to explore. Reordered some levels in the elevator menu to make more sense (eg, West to the left of Central) Added safeguards for loading save files where the level info is missing but an elevator destination is found. Added safeguards for loading save files where if the cat position wasn’t stored, the cat will be moved to the main elevator. Made sound effects become silent when timescale drops to zero. Rebalanced bonus chest clearance levels so they’re accessible earlier in the game progression. Reworked a late game puzzle to make it cheese and soft lock proof. Baked lighting in DES Operations area Fixed a bug that meant one item of lore was never considered ‘read’ Removed books from the first ‘mouse pounce’ shelf for clarity. Made a room in Maintenance Hub West less annoying for level revisiting.

Attention - this patch has been rolled back

Turns out there were some bugs. My apologies - if you are blocked from progressing get in contact from the discussion forums or the discord and I'll see if I can patch your saves.

Original message :

This will probably be the last of the daily updates - things are feeling nice and stable now. Thanks to everyone who has submitted bugs, feedback and suggestions on the discussions forum.

One thing that seems to catch a lot of people out is Research Hub - it's a big area, with both and East and a West Wing that is accessed via airlock. Each side has its own Elevator Stop, but they don't get automatically added to the elevator menu - you need to find the elevators first.

If you didn't find the elevator stop, you weren't to know they even existed. We have changed the main elevator menu so it now shows all Elevator Stops in the game, including the ones you haven't found yet. Hopefully that's enough of a nudge to get you searching around!

Here are the patch notes :

  • 1.017 NOTE: I forgot to increment the build number and date in game. Oops.

    • Main Elevator now shows undiscovered elevator stops, to help with gauging what you still have left to explore.

    • Reordered some levels in the elevator menu to make more sense (eg, West to the left of Central)

    • Added safeguards for loading save files where the level info is missing but an elevator destination is found.

    • Added safeguards for loading save files where if the cat position wasn’t stored, the cat will be moved to the main elevator.

    • Made sound effects become silent when timescale drops to zero.

    • Rebalanced bonus chest clearance levels so they’re accessible earlier in the game progression.

    • Reworked a late game puzzle to make it cheese and soft lock proof.

    • Baked lighting in DES Operations area

    • Fixed a bug that meant one item of lore was never considered ‘read’

    • Removed books from the first ‘mouse pounce’ shelf for clarity.

    • Made a room in Maintenance Hub West less annoying for level revisiting.

Thanks all!

Source

Steam News / 1 June 2026

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