Full notes
Full Scav update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Performance
Gameplay & Balance
Reworked zombie spawns; fixed sky-spawn issues • Increased zombie numbers and improved behavior • Zombie optimizations and new death drops (ammo and cash) • Added upper limb dismemberment (hands and arms) • Weapon damage traces improved (barrel-based at close range) • Crosshair tweaked • Gunshot and reload sounds balanced • Hearing system improved; zombies now react more realistically to shots • Safezone breach added as a very rare event (early preview) • Extract reward UI now shows amount picked up
Maps & World
Map selection moved into the safezone via pilot NPC • Removed map selection from main menu and random raid logic • Tweaked world partition and landscape loading for better performance
Optimization & Performance
Rebuilt HLODs across all maps for improved visuals and performance • Optimized building/actor visibility at distance • Additional performance improvements including shadow culling at range
Source
Changelog.gg summarizes and formats this update. How we read updates.
