Full notes
Full Scav update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Performance
- Balance
- UI and audio
- Fixes
- Raid maps updatedQuarantine Town improved, new Desert map added (Forest map coming soon & desert improvements)
Zombie respawns removed (caused spawns near players); increased zombie cap to compensate, slightly reduced sight radius
Added equip hotkeys [1/2] to set active equip (no longer menu-only) • Improved shoulder light
Firearm reloads improved
Performance optimizations; Quarantine Town converted to open world partition
Stamina consumption slightly tweaked
Added weather/time/environment ambience via new audio manager
Default scalability settings configured
Adjusted building cull distances
Ammo boxes now automatically refill mags on interact
Fixed building collision issues in Desert map
Set ground tiles (sand dunes, mountains, etc.) to not load spatially; set far shadows to prevent distant shadow/lighting issues
Tweaked interactable actors
Added automatic lighting to wardrobe
General audio tweaks
Tweaked fall damage
Fixed player ragdoll
Source
Changelog.gg summarizes and formats this update. How we read updates.
