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Steam News7 February 20206y ago

Screen Shake and Punchy Sounds

Screen shake a) Getting hit Note: screen shake affects zoom (z-coordinate) increased by factor: 3.3 b) Recoil, depending on weapon Note: screen shake effects position (x/y-coordinate) Increased by factor: 4.

In this update3

Full notes

Full Savage Vessels update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions8 changes0 removals
  • UI and audio
  • Fixes
changedScreen shakea) Getting hit Note: screen shake affects zoom (z-coordinate) increased by factor: 3.3
changedScreen shakeb) Recoil, depending on weapon Note: screen shake effects position (x/y-coordinate) Increased by factor: 4.0
changedSound adjustmentOk, this is not an "ears bleeding update". I kept the overall soundscape and only edited carefully selected sound sources which felt weak. So I increased the volume of those sounds by various factors and also increased the range in rare cases.
changedSound adjustmentList of cases:
changedSound adjustmentProjectile explosions (grenade, shrapnel, plasmoid, unfolding net)
changedSound adjustmentImpacts (all)

Savage Vessels changes

changeda) Getting hit Note: screen shake affects zoom (z-coordinate) increased by factor: 3.3
changedb) Recoil, depending on weapon Note: screen shake effects position (x/y-coordinate) Increased by factor: 4.0
changedOk, this is not an "ears bleeding update". I kept the overall soundscape and only edited carefully selected sound sources which felt weak. So I increased the volume of those sounds by various factors and also increased the range in rare cases.
changedList of cases:
changedProjectile explosions (grenade, shrapnel, plasmoid, unfolding net)

Screen shake

a) Getting hit Note: screen shake affects zoom (z-coordinate) increased by factor: 3.3

b)

Recoil, depending on weapon Note

screen shake effects position (x/y-coordinate)

Increased by factor

4.0

Sound adjustment

Ok, this is not an "ears bleeding update". I kept the overall soundscape and only edited carefully selected sound sources which felt weak. So I increased the volume of those sounds by various factors and also increased the range in rare cases.

List of cases:

  • Projectile explosions (grenade, shrapnel, plasmoid, unfolding net)

  • Impacts (all)

  • Player shooting (salvage ram, sawblades, chisels, bolts, ball-lightning gun and variants)

  • Enemies shooting (chiseller, bolter)

Mouse Sensibility

There was an issue with marginal mouse movements regardless of configured mouse sensitivity. Should be fixed now.

So far for now! Introducing loot and extending the intro will take more time.

Source

Steam News / 7 February 2020

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