In this update3
Full notes
Full Savage Vessels update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
Savage Vessels changes
Screen shake
a) Getting hit Note: screen shake affects zoom (z-coordinate) increased by factor: 3.3
b)
Recoil, depending on weapon Note
screen shake effects position (x/y-coordinate)
Increased by factor
4.0
Sound adjustment
Ok, this is not an "ears bleeding update". I kept the overall soundscape and only edited carefully selected sound sources which felt weak. So I increased the volume of those sounds by various factors and also increased the range in rare cases.
List of cases:
Projectile explosions (grenade, shrapnel, plasmoid, unfolding net)
Impacts (all)
Player shooting (salvage ram, sawblades, chisels, bolts, ball-lightning gun and variants)
Enemies shooting (chiseller, bolter)
Mouse Sensibility
There was an issue with marginal mouse movements regardless of configured mouse sensitivity. Should be fixed now.
So far for now! Introducing loot and extending the intro will take more time.
Source
Changelog.gg summarizes and formats this update. How we read updates.
