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Steam News23 April 20206y ago

Explosives mainly

Sawgun As you know the original single sawblade has been replaced by 3 sub-blades. Each of these sub-blades deals half the damage of the former single sawblade. This results in 3 x 0.5 = 1.5 times the original damage.

In this update5

Full notes

Full Savage Vessels update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition11 changes0 removals
  • Balance
  • Gameplay
changedSawgunAs you know the original single sawblade has been replaced by 3 sub-blades. Each of these sub-blades deals half the damage of the former single sawblade. This results in 3 x 0.5 = 1.5 times the original damage. But this was unnecessary. The sawgun should be a beginners panic weapon. Its main purpose is to keep the attackers at bay, nothing more. So I reset the damage according to the following equation: 3 x 0.33 = 1.0
changedGrenade launcher & shrapnel launcherThe particular role of these weapons should be to deal much damage in short time. It can be dangerous but you can get rid of drillers quite fast. Changes:
changedGrenade launcher & shrapnel launcherdamage increased (x 3.33)
changedGrenade launcher & shrapnel launcherrange of the explosion increased (x 1.6)
changedGrenade launcher & shrapnel launcherclip size reduced (from 20 to 12)
changedFlame shotgunThis weapon is suitable against groups or bigger enemies (driller, welder) but it lacks range (and power). Changes:
clip size reduced (2012clip size reduced ( decreased, nerfnumber of projectiles increased (911number of projectiles increased ( increased, buffvisibility increased (alpha value0.10.3visibility increased (alpha value increased, buff

Savage Vessels changes

changedAs you know the original single sawblade has been replaced by 3 sub-blades. Each of these sub-blades deals half the damage of the former single sawblade. This results in 3 x 0.5 = 1.5 times the original damage. But this was unnecessary. The sawgun should be a beginners panic weapon. Its main purpose is to keep the attackers at bay, nothing more. So I reset the damage according to the following equation: 3 x 0.33 = 1.0
changedThe particular role of these weapons should be to deal much damage in short time. It can be dangerous but you can get rid of drillers quite fast. Changes:
changeddamage increased (x 3.33)
changedrange of the explosion increased (x 1.6)
changedclip size reduced (from 20 to 12)

Sawgun

As you know the original single sawblade has been replaced by 3 sub-blades. Each of these sub-blades deals half the damage of the former single sawblade. This results in 3 x 0.5 = 1.5 times the original damage. But this was unnecessary. The sawgun should be a beginners panic weapon. Its main purpose is to keep the attackers at bay, nothing more. So I reset the damage according to the following equation: 3 x 0.33 = 1.0

Grenade launcher & shrapnel launcher

The particular role of these weapons should be to deal much damage in short time. It can be dangerous but you can get rid of drillers quite fast. Changes:

  • damage increased (x 3.33)

  • range of the explosion increased (x 1.6)

  • clip size reduced (from 20 to 12)

Flame shotgun

This weapon is suitable against groups or bigger enemies (driller, welder) but it lacks range (and power). Changes:

  • higher range (approx. x 2)

  • less spread in order to compensate the range

  • number of projectiles increased (from 9 to 11)

Barrelmine & heavy barrelmine

New single-use weapons. Once dropped the mines wait and beep. The explosion is triggerd by touch.

Shockwaves

How they work

Any explosion makes a shockwave. The shockwave consists of 32 radially fired projectiles. The projectiles grow over time in order to close ranks. Each object comming in contact with one or more projectile absorbes damage. The further away from the center the less the number of projectiles that traverse your ship.

The issue

the projectiles are way too big. Even at the edge of the explosion your ship is hit by many projectiles which sabotages the attenuation. In addition the shockwave is hardly noticable.

The repair

  • size of the projectiles reduced (x 0.15)

  • damage of the projectiles doubled in order to compensate size

  • visibility increased (alpha value from 0.1 to 0.3)

Source

Steam News / 23 April 2020

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