In this update5
Full notes
Full Savage Vessels update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Savage Vessels changes
Sawgun
As you know the original single sawblade has been replaced by 3 sub-blades. Each of these sub-blades deals half the damage of the former single sawblade. This results in 3 x 0.5 = 1.5 times the original damage. But this was unnecessary. The sawgun should be a beginners panic weapon. Its main purpose is to keep the attackers at bay, nothing more. So I reset the damage according to the following equation: 3 x 0.33 = 1.0
Grenade launcher & shrapnel launcher
The particular role of these weapons should be to deal much damage in short time. It can be dangerous but you can get rid of drillers quite fast. Changes:
damage increased (x 3.33)
range of the explosion increased (x 1.6)
clip size reduced (from 20 to 12)
Flame shotgun
This weapon is suitable against groups or bigger enemies (driller, welder) but it lacks range (and power). Changes:
higher range (approx. x 2)
less spread in order to compensate the range
number of projectiles increased (from 9 to 11)
Barrelmine & heavy barrelmine
New single-use weapons. Once dropped the mines wait and beep. The explosion is triggerd by touch.
Shockwaves
How they work
Any explosion makes a shockwave. The shockwave consists of 32 radially fired projectiles. The projectiles grow over time in order to close ranks. Each object comming in contact with one or more projectile absorbes damage. The further away from the center the less the number of projectiles that traverse your ship.
The issue
the projectiles are way too big. Even at the edge of the explosion your ship is hit by many projectiles which sabotages the attenuation. In addition the shockwave is hardly noticable.
The repair
size of the projectiles reduced (x 0.15)
damage of the projectiles doubled in order to compensate size
visibility increased (alpha value from 0.1 to 0.3)
Source
Changelog.gg summarizes and formats this update. How we read updates.
