Dear space scavengers, I balanced some lower level weapons because the chiselgun was way too dominant. The chiselgun is ok but the other weapons don't have clear advantages or they are even dangerous to you.
In this update4
Full notes
Full Savage Vessels update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition4 changes0 removals
Gameplay
Balance
UI and audio
changedSawgunI always wanted the sawgun to be a real beginner's weapon. Just spamming saw blades in order to keep all the attackers at distance, no skill needed.
addedSawgunThe fired saw blades don't drift endless any more. They loose their momentum quite fast. - Let's assume that the saw blades are fabricated three-layered. Now when firing, the sawgun splits the original saw blade into three sub-blades, the actual projectiles - Let's say that each sub-blade deals half the damage of the former saw ammo. This results in a new damage factor of 3 x 0.5 = 1.5 - The sawgun got a higher rate of fire allowing us to really spam saw ammo
changedBall-lightning gunThis weapon was tricky and harmful. You always had to fiddle around with your speed and vector while launching the projectiles. Now, like the saw blades, the fired ball-ligtnings loose their momentum too. Just fire and retreat.
changedGrenade launcher & shrapnel launcherWhen holding the fire button pressed you damaged yourself this way: the shockwave of the predecessing grenade pushed the last grenade back to you. This is over now. The rate of fire has been reduced to a safe value. - The clip size got increased from 15 to 20
changedChiselgunThe clip size got reduced from 50 to 40. This makes it slightly more likely to run out of ammo and to turn towards other weapons.
- The clip size got15→20↑- The clip size got increased, buffclip size got50→40↓clip size got decreased, nerf
Savage Vessels changes
changedI always wanted the sawgun to be a real beginner's weapon. Just spamming saw blades in order to keep all the attackers at distance, no skill needed.
addedThe fired saw blades don't drift endless any more. They loose their momentum quite fast. - Let's assume that the saw blades are fabricated three-layered. Now when firing, the sawgun splits the original saw blade into three sub-blades, the actual projectiles - Let's say that each sub-blade deals half the damage of the former saw ammo. This results in a new damage factor of 3 x 0.5 = 1.5 - The sawgun got a higher rate of fire allowing us to really spam saw ammo
changedThis weapon was tricky and harmful. You always had to fiddle around with your speed and vector while launching the projectiles. Now, like the saw blades, the fired ball-ligtnings loose their momentum too. Just fire and retreat.
changedWhen holding the fire button pressed you damaged yourself this way: the shockwave of the predecessing grenade pushed the last grenade back to you. This is over now. The rate of fire has been reduced to a safe value. - The clip size got increased from 15 to 20
changedThe clip size got reduced from 50 to 40. This makes it slightly more likely to run out of ammo and to turn towards other weapons.
Dear space scavengers,
I balanced some lower level weapons because the chiselgun was way too dominant. The chiselgun is ok but the other weapons don't have clear advantages or they are even dangerous to you.
Sawgun
I always wanted the sawgun to be a real beginner's weapon. Just spamming saw blades in order to keep all the attackers at distance, no skill needed.
The fired saw blades don't drift endless any more. They loose their momentum quite fast. - Let's assume that the saw blades are fabricated three-layered. Now when firing, the sawgun splits the original saw blade into three sub-blades, the actual projectiles - Let's say that each sub-blade deals half the damage of the former saw ammo. This results in a new damage factor of 3 x 0.5 = 1.5 - The sawgun got a higher rate of fire allowing us to really spam saw ammo
This ratio of one saw blade to three projectiles only applies to the sawgun, but not to the saw mg ff and the ball-lightning gun. (Those advanced weapons rely on the three-layered structure, as you may know.)
Ball-lightning gun
This weapon was tricky and harmful. You always had to fiddle around with your speed and vector while launching the projectiles. Now, like the saw blades, the fired ball-ligtnings loose their momentum too. Just fire and retreat.
Grenade launcher & shrapnel launcher
AdjustedWhen holding the fire button pressed you damaged yourself this waythe shockwave of the predecessing grenade pushed the last grenade back to you. This is over now. The rate of fire has been reduced to a safe value. - The clip size got increased from 15 to 20
Chiselgun
The clip size got reduced from 50 to 40. This makes it slightly more likely to run out of ammo and to turn towards other weapons.