What changed
0 fixes1 addition4 changes0 removals
- Compatibility
- Gameplay
- UI and audio
- Balance
changedMeanwhile the closed beta test is over. The game runs stable, as far as I know. Almost all known device issues have been sorted out. That's really nice!
changedAll the comments that have reached me since december make me think: gameplay is fine!
changedGunshots, impacts etc. are underwhelmingly puny I will fix this in two ways. First by increasing the sound pressure for all the crucial shooter sounds. By the way, this is not a matter of overloading sounds within an editor. This has to be done by adjusting a sound's output parameters. No problem. And secondly, screen shaking has to be increased significantly for both cases: when you take hits and when you fire weapons with recoil.
changedExplosion damage spoils the melee fun The salvage ram is useful, but the shockwaves from neraby exploding enemies are annoying and lower the ram's benefit. So I'm going to reduce that explosion damage. The smaller an emeny the more the damage will be reduced. The tiny chiseller will almost deal no damage at all when exploding. The explosions of bigger enemies give you time enough to move away.
addedNo loot from killed enemies Everybody expects loot. If it's missing then you are disappointed. Also there is no reason to shoot the enemies unless they chase you. But with the prospect of (rare) loot you are driven by hunting fever. So I will add loot.
Savage Vessels changes
changedMeanwhile the closed beta test is over. The game runs stable, as far as I know. Almost all known device issues have been sorted out. That's really nice!
changedAll the comments that have reached me since december make me think: gameplay is fine!
changedGunshots, impacts etc. are underwhelmingly puny I will fix this in two ways. First by increasing the sound pressure for all the crucial shooter sounds. By the way, this is not a matter of overloading sounds within an editor. This has to be done by adjusting a sound's output parameters. No problem. And secondly, screen shaking has to be increased significantly for both cases: when you take hits and when you fire weapons with recoil.
changedExplosion damage spoils the melee fun The salvage ram is useful, but the shockwaves from neraby exploding enemies are annoying and lower the ram's benefit. So I'm going to reduce that explosion damage. The smaller an emeny the more the damage will be reduced. The tiny chiseller will almost deal no damage at all when exploding. The explosions of bigger enemies give you time enough to move away.
addedNo loot from killed enemies Everybody expects loot. If it's missing then you are disappointed. Also there is no reason to shoot the enemies unless they chase you. But with the prospect of (rare) loot you are driven by hunting fever. So I will add loot.
Meanwhile the closed beta test is over. The game runs stable, as far as I know. Almost all known device issues have been sorted out. That's really nice!
Recently two previews have been published:
https://www.youtube.com/watch?v=ZStmHSkpvgs&t=2s
https://www.youtube.com/watch?v=jSgLxyFDYwc
All the comments that have reached me since december make me think: gameplay is fine!
But the feeling of the game could be better. According to gathered feedback, there seem to be 4 points which need editing:
Gunshots, impacts etc. are underwhelmingly puny I will fix this in two ways. First by increasing the sound pressure for all the crucial shooter sounds. By the way, this is not a matter of overloading sounds within an editor. This has to be done by adjusting a sound's output parameters. No problem. And secondly, screen shaking has to be increased significantly for both cases: when you take hits and when you fire weapons with recoil.
Explosion damage spoils the melee fun The salvage ram is useful, but the shockwaves from neraby exploding enemies are annoying and lower the ram's benefit. So I'm going to reduce that explosion damage. The smaller an emeny the more the damage will be reduced. The tiny chiseller will almost deal no damage at all when exploding. The explosions of bigger enemies give you time enough to move away.
The immediate background: how did we get into this void thingy? At the beginning you are thrown into the tutorial or into the first level. Suddenly you are surrounded by the void. It's like a mental blackout. The intro has to be carried forward in order to fill the gap.
No loot from killed enemies Everybody expects loot. If it's missing then you are disappointed. Also there is no reason to shoot the enemies unless they chase you. But with the prospect of (rare) loot you are driven by hunting fever. So I will add loot.