Full notes
Full Sanguine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Store
- Balance
- Events
- UI and audio
This update significantly expands the world of Craven Oaks, introduces new systems, and pushes Kris deeper into the outbreak.
⚠️ Important – New Save Required
Due to the scale of changes in this update — including new systems, reworked progression, and major world updates — existing save files are no longer compatible.
We understand this isn’t ideal, but these changes were necessary to improve the overall experience and stability of Sanguine moving forward. This update significantly expands content and systems, and a fresh start will ensure everything functions as intended.
🎉 ACT 2 Launch Special – 25% Off
To celebrate the launch of Act 2, Sanguine will be 25% off for the weekend.
Starts: Fri, Apr 17 – 7 AM PDT (9 AM CDT)
Ends: Mon, Apr 20 – 7 AM PDT (9 AM CDT)
If you’ve been waiting to step into Craven Oaks, now’s the perfect time!
New Locations & World Expansion
All of Kris's Act 2 content is now available:
Mobile Homes
Maintenance Building
2nd Street
Sewers (Fully Completed)
VHS Shop
AlTran Parking Lot
Each area introduces new exploration, encounters, puzzles, and environmental storytelling.
190+ new Points of Interest (POIs) added across all maps
No prompts — if something stands out, try to interact with it
These expand:
Kris’s internal thoughts
Environmental storytelling
The history of Craven Oaks
New secrets, items, and interactions are scattered throughout the world.
Combat, Enemies & Encounters
New Boss Fight
New enemy textures and visual upgrades
New enemy death effects (most enemies now disintegrate on death)
Rebalanced Mutated Corpse Blood health and spawn placements
New environmental threats:
Enemy landmines
Explosive barrels
Enemy mines currently cannot be disarmed — a new ACT 3 tool will allow harvesting materials from them.
Blood Shop & Offer Statue Rework
A brand-new progression system has been introduced.
Blood Shop
Located in the Mobile Homes
Central hub for Character Upgrades and Weapon Upgrades
Offer Statues (Major Rework)
Statues now:
Unlock permanent shop upgrades
Tie directly into long-term progression
Fix multiple legacy issues
How it works:
Light the statue → choose ONE instant reward
Lighting a statue unlocks two permanent upgrades in the Blood Shop
Statue Choices:
Restoration – Heal with bandages
Ammunition – Ammo tier (location-based)
Recall – Teleport to the shop
Greed – Free reward… but enemies spawn
Once used, the statue is consumed.
Journal & Tracking Overhaul
Fully refreshed Journal (Can now be toggled with keyboard J / controller RS-in)
The Journal tracks:
Tasks
Crafting combinations
Newspapers
Tapes
Improved clarity and progression tracking
Visual polish and UI improvements
Journal now visually degrades over time
Added recipe tracking (logged after first discovery)
Multiple bug fixes for saving/tracking
Shop Radio – Collectible Music
Inside the Blood Shop you'll find the:
Interactive Radio system
Play collectible cassette tapes found in the world
Launch includes:
6 unique tracks
Multiple genres
Progress tracked in Journal
Adds atmosphere and downtime between encounters, completely opt-in.
Gameplay & Systems Updates
Key items now appear on the map once discovered
First-time pickup prompts improved
Once an repetitive item (such as ammo or heals) has been picked up once, it will no longer show the splash screen on subsequent pickups
Controller UI legends added across puzzles
New tutorial documents added and updated
Additional systems updates:
Storage capacity increased 25 → 30
New “Talk” interaction icon
Blood Wall destruction improvements
Updated newspaper system (new + revised content)
New audio log tapes added
Crafting & Items
New crafting items and possible combinations
New fabricator options
Updated fabrication visuals
Improved item descriptions and item inspection lighting
Audio & Atmosphere
New music tracks, ambient audio, and SFX
Location-based audio improvements
Unique pickup SFX for most items
Fixed issues with radio playback timing
Visual Improvements
Updated indoor lighting across multiple locations
Improved shadows and readability
General environment and UI polish
Several cameras in classic mode have been adjusted for better visibility
UI Improvements:
Updated and unified legend fonts
New Blood communication font for Kris interactions
Updated End Game Ranking system and visuals
Character & Narrative Updates
New Jack character model
Updated all relevant cutscenes and in-world appearances
Updated Green Fuse security footage cutscene
New Credits Video
Main Menu & Survivor Stories Updates
New Sanguine Logo and Survivor Stories Logo
Added fade transitions to News button
Improved navigation and Settings menu clarity
Mode Selection Update:
Classic & Modern mode now selectable from the main menu
Survivor Stories Changes:
The Mode unlocks after completing Kris Act 1
Jack unlocks after completing Kris Act 2
New music added to Survivor Stories menu
Added pickup SFX for Survivor Stories items
Challenges
A new Challenges system has been added and can be accessed from the Main Menu.
Challenges track:
Game unlocks
Achievements earned
Overall progression milestones
This system provides a clear overview of your progress across Sanguine and what remains to be completed.
More updates are planned for this system — including new challenges arriving next month alongside an achievements update.
Looking ahead to full release, the goal is to introduce an in-game currency tied to Challenges, which can be redeemed for fun character cosmetics & skins.
Modern Mode Fixes & Improvements
Fixed camera snapping issues during movement
Fixed incorrect camera transitions on item pickup
Fixed temporary inverted controls after scene loads
Fixed lighting issues in the Diner
I will continue to tweak and balance Modern mode - and have explicit plans to shake things up for full release specific to Modern mode. More on that later.
Puzzles & Exploration
New puzzles across multiple locations
Improved puzzle clarity and UI feedback
New interactable areas and requirements:
New Valve-based interaction (Main St area)
New locked table (Gas Station Office)
Farm cellar statue animation added
Status Effects
Poison Status Update:
No longer deals damage
Improved behavior and consistency
Fixed triggering during cutscenes
Fixed save/load issues
Localization
Added Russian (RU) localization
Japanese localization will not make this build, but is coming soon
Getting RU fully integrated was a big step forward and has helped pave the way for additional language support moving forward.
Balance Changes
Shotgun ammo distribution rebalanced
Blood Shard recipe reward increased 10 → 15
Fixes & Improvements
Fixed potential soft lock when avoiding first bloods encounter by entering the maintenance building (the building will be locked until the initial bloods have been killed, like the side gate)
Fixed landmine placement and detection issues
Fixed map icon inconsistencies (doors, locks, etc.)
Fixed cutscenes where enemies could still attack
Fixed multiple pickup animation issues
Fixed lighting issues across several areas
Fixed incorrect interaction icons (crowbar, etc.)
Fixed player visibility bug in character selection
Fixed multiple Modern Mode specific issues
Fixed several fixed cameras not disabling after picking up the item their focused on
World & Interaction Additions
Added 2 new Baby Dolls to destroy in the new areas
Expanded sewer interactions (X-Redox compatibility)
New Maintenance Room updates & an extension added along Main St
Additional environmental storytelling elements added
Looking Ahead
This update pushes deeper into Kris's Story and significantly expands Craven Oaks.
More story, systems, and content updates are on the way.
Soon I'll be updating the demo to bring the 1.7 updates into the fold
End of April → A follow-up polish patch addressing bugs, feedback, and Survivor Stories updates
May (target) →
New & updated Achievements
The first part of Act 3
Including the AlTran Parking Lot boss fight
And a major cinematic cutscene
Thank You
As always—thank you to everyone who has supported Sanguine so far. Your feedback, testing, and encouragement continue to shape this game in a meaningful way, and it genuinely means a lot.
There's so much more that I'm working on and excited to share in the coming months!
-Ryan
Source
Changelog.gg summarizes and formats this update. How we read updates.
