Full notes
Full Sanguine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Fixes
- Gameplay
- Store
- UI and audio
- Performance
Patch 1.8 is now live!
This update focuses heavily on improving Classic Mode camera angles, a new hotkeys feature, gameplay polish, map/UI accuracy, optimization, and addressing a variety of player-reported issues.
To celebrate Patch 1.8, Sanguine will be 25% off from May 31st through June 3rd! If you've been thinking about jumping into Craven Oaks, now is the perfect time to do so. Thank you for all of the feedback and support that continues to help shape the game!
Classic Mode Camera Overhaul
A large number of early-game fixed camera angles have been updated with the goal of making Classic Mode smoother, more readable, and less frustrating for players.
Updated camera angles in:
Forest/Diner Area
Main St Area
Farm Area
Gas Area
Mobile Homes Area
Additional improvements:
Reduced the overall number of camera transitions in many areas
Adjusted camera positioning throughout early game sections
Replaced several camera angles entirely
Fixed occasional camera transition and camera change issues
Additions & Improvements
Implemented a brand new Hotkeys System.
Players can now assign any weapon in their inventory to one of four Hotkey slots:
Keyboard: 1, 2, 3, 4
Gamepad: D-Pad Up, Right, Down, Left
During gameplay, activating a Hotkey will play a short weapon swap animation, allowing Kris to quickly equip the assigned weapon. Players remain vulnerable while the animation plays.
Hotkeys are completely optional and are displayed beside the Blood Shard counter within the Inventory.
Additional Hotkey Improvements:
Updated the Inventory Tutorial document to explain the Hotkeys system.
Added contextual Hotkey help text within the Inventory. Selecting the prompt will dismiss the hint.
Updated controller binding graphics and all localized controller reference images.
Added support for Hotkeys in both Classic and Modern gameplay modes.
Note: D-Pad functionality on gamepad has changed. The D-Pad no longer controls movement or Inventory navigation. The Left Thumbstick continues to perform those functions, while the D-Pad is now reserved for assigned Hotkeys.
Added a new Break mechanic for breakable wooden boxes and flower pots.
Kris can now destroy these objects without requiring a weapon. A short animation will play while performing the break action, leaving the player vulnerable during use.
Updated how the Inventory Move function works.
Selecting Move and placing an item over another item will now swap their positions.
Added new scene transition animations:
Main St → Mobile Homes
Mobile Homes → 2nd St
2nd St → VHS Shop
VHS Shop → 2nd St
Using any Offer Statue Recall
Updated enemy collision behavior.
This resolves rare situations where enemies could occasionally push the player through walls. It also allows the player to move through most enemies more reliably, reducing situations where players could become trapped.
Added a glow effect to the tutorial medical box.
The glow disappears after its contents are collected.
Added a new message when attempting to use X-Redox without having any remaining.
Localized all item names.
Added animation to the Survivor Stories logo in the Main Menu.
Updated the Gate and Cyrus audio logs to display the cassette tape image on every page.
Updated the initial breakable box triggers in the Forest and Diner areas.
Added Zone Text pop-ups when teleporting to the Blood Shop.
UI Improvements
Updated map doors so they correctly display their unlocked state after progression triggers occur.
Updated document viewing options:
When toggling Fonts while viewing a document, the document background will now switch to a semi-transparent black backdrop. This option is intended to be more reminiscent of the original document viewer for players who prefer the previous reading experience.
Removed mouse visibility and interaction feedback from the Inventory screen.
- NoteThe Inventory currently provides a smoother experience with keyboard and controller input, so mouse functionality has been removed from this screen and the legends have been updated accordingly.
Optimization
Lighting and shadows have been updated and optimized across multiple areas to improve overall performance:
Forest/Diner Area
Farm Area
Main St Area
Gas Area
Mobile Homes
Maintenance Building
2nd St
Fixes & Adjustments
Fixed an issue in the Inventory where combining items could temporarily display the previous item's name until changing the highlight state.
Fixed an issue where Tomb reward text animations could overlap when picking up rewards.
Fixed the Watcher Out! Challenge not completing properly.
Fixed the Watcher Out! Steam Achievement so it correctly unlocks only after viewing the final tape.
Fixed the Main St map pickup opening the incorrect map.
Fixed breakable box item pickup audio using the incorrect sound effect outside the Gas Save Room.
Fixed J not properly opening or closing the Journal for keyboard and mouse users.
Fixed the blood coloring inside the Farmhouse bathroom trashcan.
Fixed lighting not always displaying correctly over the Main St crosswalk.
Fixed an issue where some upgraded Glock variants would not properly play their equip and unequip sound effects.
Removed the hanging officer POI in the Diner area after the officer gets back up.
Removed the incorrect breadbox/open door shadow in the Diner kitchen.
Thank you all for your continued support, feedback, bug reports, suggestions, reviews, streams, videos, and discussions. Every update to Sanguine is shaped by the community, and many of the improvements in Patch 1.8 came directly from player feedback.
As always, thank you for being part of the journey, and I hope you enjoy Patch 1.8! -Ryan
Source
Changelog.gg summarizes and formats this update. How we read updates.
