Full notes
Full Sandrotten: Ekera update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
Sandrotten: Ekera changes
*CORRECTED A UI TYPO FOR LONGSWORD WEAPON TYPES.
*FIXED AN ISSUE WHERE THE LEGION'S SPEAR WAS INCORRECTLY SHOWING AS UNARMED FOR WEAPON STANCE AND WEAPON TYPE AND WAS NOT USABLE AS A WEAPON.
*ARMOR & WEAPON SELECTION CRYSTALS NOW REACT TO THE PLAYER CHARACTER WHEN THE PLAYER ENTERS PROXIMITY.
*HELL TELEPORTERS NOW REACT TO THE OBSERVER.
*HELL TELEPORTERS NOW OPEN A PORTAL BEFORE TRANSPORTING THE PLAYER CHARACTER TO THE HELL.
*REWORKED ATTACK ANIMATIONS ON MULTIPLE WEAPON STANCES. COMBOS AND RECOVERY SPEEDS HAVE BEEN ALTERED TO MAKE COMBAT FEEL MORE FLUID AND SMOOTHER.
*ADDED A SAFEGUARD TO PREVENT THE SAME UI WIDGET FROM OPENING TWICE, PREVENTING LOCKUPS IN ARMOR AND WEAPON MENUS.
*WEAPON SELECTION NO LONGER SKIPS THE FIRST WEAPON WHEN NAVIGATING BACK.
*ADDED THE DRAGON MACE WEAPON.
*AUDIO SETTINGS WILL NOW PLAY A SOUND WHEN CHANGED.
Source
Changelog.gg summarizes and formats this update. How we read updates.
