Full notes
Full Sandrotten: Ekera update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- UI and audio
- Performance
- Maps
- Balance
Sandrotten: Ekera changes
*FIXED TEXTURE ON PLAYER CHARACTER'S CLOTH MASK ON DEFAULT OUTFIT.
*ADDED THE CRYPT LEVEL. THIS WILL ACT AS A HUB AREA.
*ADDED THE OUTFIT EQUIPMENT SYSTEM. YOU CAN NOW UNLOCK 4 NEW OUTFITS FOR YOUR CHARACTER BY REACHING THE REQUIRED HIGH SCORE.
*ADDED THE "RETREAT" BUTTON TO THE PAUSE MENU - THIS WILL TAKE YOU BACK TO THE CRYPT.
*OPTIMIZED SPECIAL EFFECTS TO REDUCE CPU LOAD. SHOULD SIGNIFICANTLY REDUCE STUTTERING.
*ADDED THE WEAPON EQUIPMENT SYSTEM. YOU CAN NOW ACCESS A TOTAL OF 42 WEAPONS BY REACHING THE REQUIRED HIGH SCORE.
*REDUCED TRIANGLE COUNT ON ENEMY CHARACTER MODELS TO IMPROVE PERFORMANCE.
*SHOTGUN.
*ADDED THE NEW "FAILURE" EKERA MAP.
*DEATH IS NOW ABRUPT.
*CHANGED START MENU TEXT COLOR.
*REMOVED CHROMATIC ABBERATION IN START MENU.
*MADE CHANGES TO THE ENEMY SPAWNER TO REDUCE CPU LOAD.
*DEATH SCREEN'S "DIE AGAIN" HAS BEEN REPLACED WITH "AWAKEN" AND WILL TAKE YOU BACK TO THE CRYPT.
*EACH HELL SHOULD NOW HAVE A UNIQUE BACKGROUND MUSIC. TRY PACING YOUR ATTACKS TO THE BEAT. (NOTHING WILL HAPPEN, IT'S JUST FUN)
*DEAD ENEMIES NOW DESPAWN MUCH FASTER.
*INCREASED TOTAL STAMINA INCREASE PER KILL BY FROM 5 TO 10 PER KILL.
*INCREASED BONUS CRIT DAMAGE PER KILL FROM 0.1 TO 0.2 PER KILL.
*INCREASED BONUS DAMAGE PER KILL FROM 2% TO 5% PER KILL.
*KILLS NOW INCREASE ATTACK SPEED UP TO A MAXIMUM OF 1.5X PER MATCH. RESETS BACK TO NORMAL SPEED ON DEATH.
*KILLS NOW INCREASE STAMINA REGENERATION RATE UP TO A MAXIMUM OF 2X PER MATCH. RESETS BACK TO NORMAL REGENERATION ON DEATH.
*ADDED AUDIO SLIDERS FOR MASTER VOLUME, SOUND EFFECTS, AND MUSIC, ACCESSIBLE VIA THE RITES TAB ON THE PAUSE MENU.
Source
Changelog.gg summarizes and formats this update. How we read updates.
