Full notes
Full SANDRIPPER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Balance
- Gameplay
- Performance
Just a small update while I lay the groundwork for more workshop upgrades, and the systemic changes needed to accommodate them.
HEAT SYSTEM:
The engine heat meter now starts off with a lower maximum, but is now expandable via the two movement speed upgrades. This turns engine heat into an expandable reservoir in which some future weapon mechanics will utilize. Because you can now increase how much heat you make, some heat-dependant systems have been tweaked. -THERMOCOUPLE maximum firerate increased. -Basic core dump no longer empties heat reserve completely.
Experimenting with an SMG rework that utilizes the expanded heat system: -Accuracy decreases with heat buildup, instead of increasing. -Shield damage decreased (6 -> 1) -Firerate takes longer to max-out, but the default firerate is faster. -Above 66% heat, shots will light enemies on fire while also consuming engine heat. -THERMOCOUPLE no longer affects it. -Its workshop upgrade 'PRE-DEPLETED' has been changed from "1 in 5 shots are irradiated" to "Engine heat increases chance to fire irradiated rounds"
MISC CHANGES:
Experimenting with some changes to enemy shooting behaviours: -Enemy rockets now have significantly less tracking but are much faster. -Regular speeder bullets do not slow down. -The triple-shotgunner bullets now start out super slow, but pick up to their top speed quickly. -Enemies of all kinds become more eager to fire upon first contact as well as repeated contact (if you pop out from behind a rock)
-Gamepad vibration added. This can be adjusted in 'controls' settings. -Tweaked the Laser Obliterator's pulse-beam attack. With the blue "EMP" attack being removed. -Increased the firerate of the Plasma Rifles workshop version. -Increased the damage on the Neutrino Cannon's workshop upgrade (48 -> 54). Its upgraded ammo consumption has also been decreased (875 -> 583). -THERMAL AMMO CONVERTER upgrade now appears much earlier. It has also been renamed to FRICTION REGENERATOR. -Removed BULLET FACTORY upgrade. -When turret rings land, they fire a more deadly attack before entering their normal phase (which now delays its firing for a sec). -A Weapon truck will now always spawn on the first and last wave of each area. (or every 6th and 9th wave). -Weapons no longer have a maximum possible spawn wave. I.e a Plasma Rifle can now spawn way later than before.
FIXES/QOL:
-Added button rebinding for keyboard and gamepad. This notably includes new proper glyphs for playstation controllers. Let me know if any keybinds that you'd like to change are missing. -Added alternate movement style for keyboard users that makes the Sandripper's movement always relative to your aim direction. -Freshened up the settings menu with better organization and clarity. -Ammo affected by the UNSTABLE AMMO upgrade now appears as a bundle of bullets. -Added a core dump cooldown timer so you can't accidentally do it twice. -Fixed wave spawning issue that caused some later waves to be unusually short while also affecting the gunship spawn rate. -Fixed an audio related crash.
Source
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