Repeated intro
What changed
0 fixes5 additions0 changes0 removals
- Gameplay
- Workshop
- UI and audio
addedI've been steadily working away at v1.3: Upping the Caliber. Its been taking a while because of the unfocused nature of this all-round improvement update. That isn't to say this update won't feature new game changing content, it very much will.
addedTHE NEW GAME CHANGING CONTENT: Guns, lots of guns. 9 more new super unique workshop variants in fact. With these additional weapons comes some changes to the game's structure, so you can modify your guns sooner and more frequently while still maintaining the challenge.
addedAs an example, the new workshop variant for the SMG turns it into an incredibly hot blowtorch:
addedGENERAL IMPROVEMENTS: A large portion of the update will be visual and audio improvements to everything. Every weapon has gotten an healthy slathering of juice with fresh visuals and sounds. Tons of world audio added, like for example the airships hum, energy shields glorp, and Doomripper weak spots shatter. Each of the maps have new props, along with some small and large layout changes. The gameplay should feel better overall.
addedHeres a short video showcasing the Dragon with its new visual effects and sounds:
SANDRIPPER changes
addedI've been steadily working away at v1.3: Upping the Caliber. Its been taking a while because of the unfocused nature of this all-round improvement update. That isn't to say this update won't feature new game changing content, it very much will.
addedTHE NEW GAME CHANGING CONTENT: Guns, lots of guns. 9 more new super unique workshop variants in fact. With these additional weapons comes some changes to the game's structure, so you can modify your guns sooner and more frequently while still maintaining the challenge.
addedAs an example, the new workshop variant for the SMG turns it into an incredibly hot blowtorch:
addedGENERAL IMPROVEMENTS: A large portion of the update will be visual and audio improvements to everything. Every weapon has gotten an healthy slathering of juice with fresh visuals and sounds. Tons of world audio added, like for example the airships hum, energy shields glorp, and Doomripper weak spots shatter. Each of the maps have new props, along with some small and large layout changes. The gameplay should feel better overall.
addedHeres a short video showcasing the Dragon with its new visual effects and sounds:
I've been steadily working away at v1.3: Upping the Caliber. Its been taking a while because of the unfocused nature of this all-round improvement update. That isn't to say this update won't feature new game changing content, it very much will.
THE NEW GAME CHANGING CONTENT: Guns, lots of guns. 9 more new super unique workshop variants in fact. With these additional weapons comes some changes to the game's structure, so you can modify your guns sooner and more frequently while still maintaining the challenge.
As an example, the new workshop variant for the SMG turns it into an incredibly hot blowtorch:
And the Dragon's variant is a giant engine-heat-powered exploding slug:
GENERAL IMPROVEMENTS: A large portion of the update will be visual and audio improvements to everything. Every weapon has gotten an healthy slathering of juice with fresh visuals and sounds. Tons of world audio added, like for example the airships hum, energy shields glorp, and Doomripper weak spots shatter. Each of the maps have new props, along with some small and large layout changes. The gameplay should feel better overall.
Heres a short video showcasing the Dragon with its new visual effects and sounds:
The update is still a little ways out, but its going to be a damn good one.