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Steam News7 July 202511mo ago

v1.3

TL:DR More juice, more visibility, and more weapon upgrades, more often! NEW WEAPON VARIANTS: -After upgrading a weapon using the Workshop upgrade, a second, stranger upgrade becomes available.

Full notes

Full SANDRIPPER update

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What changed

7 fixes7 additions12 changes5 removals
  • Gameplay
  • Workshop
  • Maps
  • UI and audio
  • Balance
  • Fixes
changedTL:DR More juice, more visibility, and more weapon upgrades, more often!
changedNEW WEAPON VARIANTS:After upgrading a weapon using the Workshop upgrade, a second, stranger upgrade becomes available.
changedNEW WEAPON VARIANTS:The Weapon Workshop now appears every 6 waves.
changedTHE LOOP:The game now cycles through the 3 maps indefinitely. Reaching the shed area marks the end of a loop and brings an increase in difficulty.
changedTHE LOOP:Weapons now stay on the ground forever, persisting even when leaving the area. Maximum of 3 weapons per area.
addedWEAPON CHANGES:You can now increase a weapon's firerate beyond 1 bullet per frame.

TL:DR More juice, more visibility, and more weapon upgrades, more often!

NEW WEAPON VARIANTS:

-After upgrading a weapon using the Workshop upgrade, a second, stranger upgrade becomes available.

-The Weapon Workshop now appears every 6 waves.

THE LOOP:

-The game now cycles through the 3 maps indefinitely. Reaching the shed area marks the end of a loop and brings an increase in difficulty.

-Weapons now stay on the ground forever, persisting even when leaving the area. Maximum of 3 weapons per area.

WEAPON CHANGES:

-You can now increase a weapon's firerate beyond 1 bullet per frame.

-Juiced up visuals and audio for most weapons.

-The Plasma Rifle, now the "Plasma Ioniser", ELECTRICALLY OVERCHARGES shields. This causes them to explode and chain-react with other shields. This effect also applies to its grenade launcher upgrade.

-Microwave Beam's giga beam deals 15% more damage. Its ONE EYED JACK beam spread is much tighter.

-Microwave weapons no longer deal increased damage to irradiated enemies. Instead they irradiate enemies faster.

-The Neutrino Cannon more reliably kills enemies that are packed together.

-Increased the range of the Mag Cannon, Slam Cannon, and Plasma Ioniser.

-CLOSED CYCLE RECYCLER for the Minigun no longer adds extra bullet penetration.

-THUMPER for the Neutrino Cannon has a much increased range.

KNOCKBACK ENHANCED:

-All enemies now have varying levels of knockback resistance.

-Low level knockback has been added to the SMG, Dragon and the Mag Cannon's shotgun mode.

-Regular core dumps deal mid level knockback (just like the Slam Cannon).

MISC:

-Default engine heat capacity is now expanded to become to the recently added 'level 2' engine heat size.

-Doomrippers flank you more often and are less predictable.

-Added a bunch of stuff to the maps to make them feel more alive.

-You can no longer run over the little dudes and chickens. They are your friends.

-Removed mega shield-speeder wave.

FIXES/QOL:

-More audio/visuals when taking damage.

-Reduced contrast of ground decals for better visibility.

-Default camera zoom will zoom out upon entering each area. It does this 2 times.

-Ammo is much more reliable to pick up. You can now confidently ram through ammo pods at full speed and expect to pick up everything.

-Engine heat is now retained while travelling between areas.

-Fixed Dragon gunshot audio bug.

-Fixed audio persistence issue with the Gunship.

-Fixed camera clipping out of the map in area 3.

-Fixed sawblade not damaging shluugoid dropships.

-Doomrippers no longer instantly damage you when spawning in.

-Gunship no longer halts mid air when hit with the Neutrino Cannon while it's doing a gunrun.

Source

Steam News / 7 July 2025

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