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Steam News16 March 20251y ago

v1.24

-New upgrade: EXPRESS BULLETS: + 50% faster firerate, consume 50% more ammo. (I promise to stop adding more percentage upgrades lol) CHALLENGE MODE: -You now start with a higher ammo reserve (3000 -> 4000) -Wave 2 will

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Full SANDRIPPER update

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What changed

1 fix4 additions1 change0 removals
  • Gameplay
  • Events
  • Balance
  • UI and audio
  • Performance
addedNew upgrade: EXPRESS BULLETS: + 50% faster firerate, consume 50% more ammo. (I promise to stop adding more percentage upgrades lol)
changedCHALLENGE MODE:You now start with a higher ammo reserve (3000 -> 4000) -Wave 2 will now have 2 weapon drops. -Enemies now have faster reaction times and movement speeds.
addedWEAPONS:I kinda rushed out the Neutrino Cannon's new upgrade and I see now that going weirder with it so early was the wrong move! I'll be saving its concept for future use though.
addedWEAPONS:Neutrino Cannon's upgrade now fires a forceful blast outwards in a 360 degree spread. Keeping the vanilla version as the small group/single target destroyer its meant to be. -Neutrino Cannon's fire mode has been changed to full auto. (firerate is still the same). -Slight increase to the firerate of an uncharged Mag Cannon. -Added rounds-per-minute as a weapon stat in the shed.
addedMISC:Death screen now has an instant restart button. The 'quit game' button has been replaced with a 'go to shed' button which will also notify you of any new unlocks. -Doomrippers receive less stun from high-impact weapons but are still slowed down by them. -The speed at which enemies telegraph their attack will increase as the waves get higher. -The very end of an enemy's telegraph sprite is more distinct. -Camera zoomed out a little more. -A bomb can spawn in the first area.
fixedFIXES/QOL:Fixed ultra zoomed out issue for big screens. This should also improve your performance if you're using a 4k screen or larger. -Fixed Gunship strafe wonkyness. -Fixed incorrect Shlugoid hitboxes. -Fixed an issue that caused enemies to not want to fire when they really should. -Fixed Microwave Beam ammo use issue. -Expensive Bullet upgrades now stack properly, taking them out of order (like in challenge mode) will no longer hinder you unfairly. -Fixed the ability to start challenge mode without unlocking all weapons first (which resulted in a crash). The challenge mode tab now tells you how many guns you've unlocked. -Cylinder Balls are now upright.
You now start with a higher ammo reserve (30004000You now start with a higher ammo reserve ( increased, buff

-New upgrade: EXPRESS BULLETS: + 50% faster firerate, consume 50% more ammo. (I promise to stop adding more percentage upgrades lol)

CHALLENGE MODE:

-You now start with a higher ammo reserve (3000 -> 4000) -Wave 2 will now have 2 weapon drops. -Enemies now have faster reaction times and movement speeds.

WEAPONS:

I kinda rushed out the Neutrino Cannon's new upgrade and I see now that going weirder with it so early was the wrong move! I'll be saving its concept for future use though.

-Neutrino Cannon's upgrade now fires a forceful blast outwards in a 360 degree spread. Keeping the vanilla version as the small group/single target destroyer its meant to be. -Neutrino Cannon's fire mode has been changed to full auto. (firerate is still the same). -Slight increase to the firerate of an uncharged Mag Cannon. -Added rounds-per-minute as a weapon stat in the shed.

MISC:

-Death screen now has an instant restart button. The 'quit game' button has been replaced with a 'go to shed' button which will also notify you of any new unlocks. -Doomrippers receive less stun from high-impact weapons but are still slowed down by them. -The speed at which enemies telegraph their attack will increase as the waves get higher. -The very end of an enemy's telegraph sprite is more distinct. -Camera zoomed out a little more. -A bomb can spawn in the first area.

FIXES/QOL:

-Fixed ultra zoomed out issue for big screens. This should also improve your performance if you're using a 4k screen or larger. -Fixed Gunship strafe wonkyness. -Fixed incorrect Shlugoid hitboxes. -Fixed an issue that caused enemies to not want to fire when they really should. -Fixed Microwave Beam ammo use issue. -Expensive Bullet upgrades now stack properly, taking them out of order (like in challenge mode) will no longer hinder you unfairly. -Fixed the ability to start challenge mode without unlocking all weapons first (which resulted in a crash). The challenge mode tab now tells you how many guns you've unlocked. -Cylinder Balls are now upright.

Source

Steam News / 16 March 2025

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