What changed
1 fix1 addition5 changes0 removals
- Balance
- Gameplay
- Events
- Fixes
changedThe most consistent issue this game has faced since the very beginning of time has been balancing the ammo economy. So to no ones surprise, some weapon combos are too tedious to use! So lets fix that.
changedCHANGES TO AMMO POOLS:You start with 3000 rounds (up from 2000) and every weapon now has its own individual magazine. This means firing 2 of the same gun is cheaper, and swapping weapons mid-combat is now a more viable strategy. -The name of dropped weapons will now change colour depending on how much ammo that weapon currently has.
changedAMMO DROP CHANGES:The amount of ammo dropped by enemies has been moved around. Before, all ground enemies would drop the same amount of ammo on death. Now, the amount of ammo dropped is influenced by their rarity/difficulty. So the basic grey speeders wont drop much ammo, while health trucks will drop much more. -Airships, Cylinders, Gunships, Weapon Trucks etc drop much more ammo on death. -Ammo pods give 2x ammo
changedAMMO UPGRADE CHANGES:The BIG MAG upgrade path now takes longer to fully complete, moving the 2nd and 3rd upgrades farther into the round. - BIG MAG increases ammo cap to 5000. - EVEN BIGGER MAG increases ammo cap to 6000 - EXTREMELY LARGE MAG increases ammo cap to 7000 -UNSTABLE AMMO can appear earlier. Only gives double ammo (was triple). -RECYCLER generally appears a little later.
changedWEAPON BALANCING:GATLING GUN: - Renamed to "Minigun" - Since the upgrade "One Eyed Jack" physically cannot increase the fire rate of the Minigun, it now triples the amount of bullets the Minigun fires (which means triple the ammo consumption!!). - Shield damage reduced back down to 2. -PLASMA RIFLE: - Firerate increased slightly - Ammo consumption increased (100 -> 150) -SMG: - Kinetic damage increased (24 -> 26) - Ammo consumption reduced (100 -> 80) -SLAM CANNON: - Bullet range increased - Ammo consumption reduced (750 -> 660) - Kinetic damage increased (140 -> 150) - Firerate decreased -DRAGON'S RAGE: - Renamed to simply "Dragon" - Base firerate increased - Maximum firerate decreased slightly -NEUTRINO CANNON: - Increased the friction of the "shrapnel" particles - Increased ammo consumption (1,600 -> 1,800)
addedMISC CHANGES:New upgrade ROCKET ROUNDS: + 60% bullet spread, + 30% projectile range. -Upgrade TUNGSTEN OBLITERATOR reduces firerate by 35% (was 20%). - The Speedrunner achievement now only requires you to beat wave 5 in 37 seconds or less (up from 35 seconds). -Starting ammo in challenge mode is now the same as endless.
- Firerate increased slightly - Ammo consumption increased (100→150↑- Firerate increased slightly - Ammo consumption increased ( increased, buff- Kinetic damage increased (24→26↑- Kinetic damage increased ( increased, buff- Kinetic damage increased (24 -> 26) - Ammo consumption reduced (100→80↓- Kinetic damage increased (24 -> 26) - Ammo consumption reduced ( decreased, nerf- Bullet range increased - Ammo consumption reduced (750→660↓- Bullet range increased - Ammo consumption reduced ( decreased, nerfSANDRIPPER changes
changedThe most consistent issue this game has faced since the very beginning of time has been balancing the ammo economy. So to no ones surprise, some weapon combos are too tedious to use! So lets fix that.
changedYou start with 3000 rounds (up from 2000) and every weapon now has its own individual magazine. This means firing 2 of the same gun is cheaper, and swapping weapons mid-combat is now a more viable strategy. -The name of dropped weapons will now change colour depending on how much ammo that weapon currently has.
changedThe amount of ammo dropped by enemies has been moved around. Before, all ground enemies would drop the same amount of ammo on death. Now, the amount of ammo dropped is influenced by their rarity/difficulty. So the basic grey speeders wont drop much ammo, while health trucks will drop much more. -Airships, Cylinders, Gunships, Weapon Trucks etc drop much more ammo on death. -Ammo pods give 2x ammo
changedThe BIG MAG upgrade path now takes longer to fully complete, moving the 2nd and 3rd upgrades farther into the round. - BIG MAG increases ammo cap to 5000. - EVEN BIGGER MAG increases ammo cap to 6000 - EXTREMELY LARGE MAG increases ammo cap to 7000 -UNSTABLE AMMO can appear earlier. Only gives double ammo (was triple). -RECYCLER generally appears a little later.
changedGATLING GUN: - Renamed to "Minigun" - Since the upgrade "One Eyed Jack" physically cannot increase the fire rate of the Minigun, it now triples the amount of bullets the Minigun fires (which means triple the ammo consumption!!). - Shield damage reduced back down to 2. -PLASMA RIFLE: - Firerate increased slightly - Ammo consumption increased (100 -> 150) -SMG: - Kinetic damage increased (24 -> 26) - Ammo consumption reduced (100 -> 80) -SLAM CANNON: - Bullet range increased - Ammo consumption reduced (750 -> 660) - Kinetic damage increased (140 -> 150) - Firerate decreased -DRAGON'S RAGE: - Renamed to simply "Dragon" - Base firerate increased - Maximum firerate decreased slightly -NEUTRINO CANNON: - Increased the friction of the "shrapnel" particles - Increased ammo consumption (1,600 -> 1,800)
The most consistent issue this game has faced since the very beginning of time has been balancing the ammo economy. So to no ones surprise, some weapon combos are too tedious to use! So lets fix that.
CHANGES TO AMMO POOLS:
You start with 3000 rounds (up from 2000) and every weapon now has its own individual magazine. This means firing 2 of the same gun is cheaper, and swapping weapons mid-combat is now a more viable strategy. -The name of dropped weapons will now change colour depending on how much ammo that weapon currently has.
AMMO DROP CHANGES:
The amount of ammo dropped by enemies has been moved around. Before, all ground enemies would drop the same amount of ammo on death. Now, the amount of ammo dropped is influenced by their rarity/difficulty. So the basic grey speeders wont drop much ammo, while health trucks will drop much more. -Airships, Cylinders, Gunships, Weapon Trucks etc drop much more ammo on death. -Ammo pods give 2x ammo
AMMO UPGRADE CHANGES:
The BIG MAG upgrade path now takes longer to fully complete, moving the 2nd and 3rd upgrades farther into the round. - BIG MAG increases ammo cap to 5000. - EVEN BIGGER MAG increases ammo cap to 6000 - EXTREMELY LARGE MAG increases ammo cap to 7000 -UNSTABLE AMMO can appear earlier. Only gives double ammo (was triple). -RECYCLER generally appears a little later.
WEAPON BALANCING:
-GATLING GUN: - Renamed to "Minigun" - Since the upgrade "One Eyed Jack" physically cannot increase the fire rate of the Minigun, it now triples the amount of bullets the Minigun fires (which means triple the ammo consumption!!). - Shield damage reduced back down to 2. -PLASMA RIFLE: - Firerate increased slightly - Ammo consumption increased (100 -> 150) -SMG: - Kinetic damage increased (24 -> 26) - Ammo consumption reduced (100 -> 80) -SLAM CANNON: - Bullet range increased - Ammo consumption reduced (750 -> 660) - Kinetic damage increased (140 -> 150) - Firerate decreased -DRAGON'S RAGE: - Renamed to simply "Dragon" - Base firerate increased - Maximum firerate decreased slightly -NEUTRINO CANNON: - Increased the friction of the "shrapnel" particles - Increased ammo consumption (1,600 -> 1,800)
MISC CHANGES:
-New upgrade ROCKET ROUNDS: + 60% bullet spread, + 30% projectile range. -Upgrade TUNGSTEN OBLITERATOR reduces firerate by 35% (was 20%). - The Speedrunner achievement now only requires you to beat wave 5 in 37 seconds or less (up from 35 seconds). -Starting ammo in challenge mode is now the same as endless.
FIXES/QOL:
-Fixed crashed caused by Cylinder hitting the player. -Potential fix for game crashing on launch for handheld devices. -Fixed stat collection issues before wave 11. This bug affected the unlocking of some skins. Sorry about that! -Fixed workbench upgrade crash if you only had one weapon equipped. -Fixed ammo counter numbers being incorrect. -Fixed number display issues with some weapon accuracy stats. -If you are missing one weapon slot, both firing buttons will now fire your weapon regardless of if ONE EYED JACK is equipped. -If the game window is not in focus it will now automatically pause. -Fixed Xs not dissapearing -WASD can now be used to navigate the Shed menus. The TAB key swaps tabs there as well. -Fixed a crash caused by audio emitter failure.