Full notes
Full SANDRIPPER update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello and thank you to everyone playing the demo and especially those who have given me valuable feedback via the feedback form. TL:DR; guns do more shield-damage, improved core dump tutorial, better weapon feel, common bugs fixed.
What changed
- Balance
- Workshop
- Maps
- Performance
- Gameplay
CHANGES:
Mag Cannon
- Shots below max charge now contain a couple more blobs to deal more damage. - Workbench description updated to hint at its obscure double-shot functionality.
Minigun
- Kinetic damage (15 -> 17). - Shield damage (2 -> 4). - Spread rate reduced (more accurate). - Ammo consumption reduced (35 -> 30)
Neutrino Cannon
- If you miss, when it explodes it will now deal additional splash damage in a wide area (roughly 2.5x the size of the projectile). - Initial projectile speed increased. - EXPENSIVE ROUNDS upgrades no longer apply extra damage after picking the Neutrino Cannon's workshop upgrade (it could end up doing 34,020 damage lmao) [not in demo] Slam Cannon: - Kinetic damage (130 -> 145). - Shield damage (50 -> 55).
Dragon's Rage
- Shield damage (0.5 -> 2).
UPGRADES: -TUNGSTEN OBLITERATOR fire rate penalty reduced. (-50% -> -20%)
MISC: -Updates to the tutorial to better train you on the core-dump mechanic. -Splash size of basic core dump has been reduced a bit, but now has a splash mark. -Slight change to map layout for the first area to provide a chunk of cover. -Adjusted the player damaging radius of falling bombs to be larger/more accurate to the big red circle. Falling bombs are now dangerous. -Further tweaking to the wave composition during the tutorial segments. -Window mouse lock will now turn off during any time when you're interacting with a menu.
FIXES:
-Fixed issue where some weapons could become too expensive to fire even with full ammo. -Fixed bug that caused Shlugoids to go underground as soon as they dropped in. -Fixed enemies spawning and killing you during the shed introduction. -Fixed unintentional gunship spawn on wave 9 of the demo. -Fixed controller navigation issue in the Workbench. -Fixed pause/un pausing issue during the upgrade screen. -Fixed tutorial restart button not actually restarting + a visual bug when un pausing. -Fixed blank screen issue caused by ill timed controller unplugging. -Likely fixed crash caused by the Cylinder. -Potentially fixed audio skipping due to audio buffer overflowing.
Thanks for playing! Cant wait to see you at release!
Source
Changelog.gg summarizes and formats this update. How we read updates.
