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Steam News1 March 20251y ago

Test+Demo Build 14

Hello and thank you to everyone playing the demo and especially those who have given me valuable feedback via the feedback form.

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Full SANDRIPPER update

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Repeated intro

Hello and thank you to everyone playing the demo and especially those who have given me valuable feedback via the feedback form. TL:DR; guns do more shield-damage, improved core dump tutorial, better weapon feel, common bugs fixed.

What changed

3 fixes0 additions3 changes0 removals
  • Balance
  • Workshop
  • Maps
  • Performance
  • Gameplay
fixedHello and thank you to everyone playing the demo and especially those who have given me valuable feedback via the feedback form. TL:DR; guns do more shield-damage, improved core dump tutorial, better weapon feel, common bugs fixed.
changedCHANGES:Mag Cannon: - Shots below max charge now contain a couple more blobs to deal more damage. - Workbench description updated to hint at its obscure double-shot functionality. Minigun: - Kinetic damage (15 -> 17). - Shield damage (2 -> 4). - Spread rate reduced (more accurate). - Ammo consumption reduced (35 -> 30) Neutrino Cannon: - If you miss, when it explodes it will now deal additional splash damage in a wide area (roughly 2.5x the size of the projectile). - Initial projectile speed increased. - EXPENSIVE ROUNDS upgrades no longer apply extra damage after picking the Neutrino Cannon's workshop upgrade (it could end up doing 34,020 damage lmao) [not in demo] Slam Cannon: - Kinetic damage (130 -> 145). - Shield damage (50 -> 55). Dragon's Rage: - Shield damage (0.5 -> 2).
changedCHANGES:UPGRADES: -TUNGSTEN OBLITERATOR fire rate penalty reduced. (-50% -> -20%)
changedCHANGES:MISC: -Updates to the tutorial to better train you on the core-dump mechanic. -Splash size of basic core dump has been reduced a bit, but now has a splash mark. -Slight change to map layout for the first area to provide a chunk of cover. -Adjusted the player damaging radius of falling bombs to be larger/more accurate to the big red circle. Falling bombs are now dangerous. -Further tweaking to the wave composition during the tutorial segments. -Window mouse lock will now turn off during any time when you're interacting with a menu.
fixedFIXES:Fixed issue where some weapons could become too expensive to fire even with full ammo. -Fixed bug that caused Shlugoids to go underground as soon as they dropped in. -Fixed enemies spawning and killing you during the shed introduction. -Fixed unintentional gunship spawn on wave 9 of the demo. -Fixed controller navigation issue in the Workbench. -Fixed pause/un pausing issue during the upgrade screen. -Fixed tutorial restart button not actually restarting + a visual bug when un pausing. -Fixed blank screen issue caused by ill timed controller unplugging. -Likely fixed crash caused by the Cylinder. -Potentially fixed audio skipping due to audio buffer overflowing.
fixedFIXES:Thanks for playing! Cant wait to see you at release!
Minigun: - Kinetic damage (1517Minigun: - Kinetic damage ( increased, buff- Shield damage (24- Shield damage ( increased, buff- Ammo consumption reduced (3530- Ammo consumption reduced ( decreased, nerf- Kinetic damage (130145- Kinetic damage ( increased, buff

CHANGES:

Mag Cannon

- Shots below max charge now contain a couple more blobs to deal more damage. - Workbench description updated to hint at its obscure double-shot functionality.

Minigun

- Kinetic damage (15 -> 17). - Shield damage (2 -> 4). - Spread rate reduced (more accurate). - Ammo consumption reduced (35 -> 30)

Neutrino Cannon

- If you miss, when it explodes it will now deal additional splash damage in a wide area (roughly 2.5x the size of the projectile). - Initial projectile speed increased. - EXPENSIVE ROUNDS upgrades no longer apply extra damage after picking the Neutrino Cannon's workshop upgrade (it could end up doing 34,020 damage lmao) [not in demo] Slam Cannon: - Kinetic damage (130 -> 145). - Shield damage (50 -> 55).

Dragon's Rage

- Shield damage (0.5 -> 2).

UPGRADES: -TUNGSTEN OBLITERATOR fire rate penalty reduced. (-50% -> -20%)

MISC: -Updates to the tutorial to better train you on the core-dump mechanic. -Splash size of basic core dump has been reduced a bit, but now has a splash mark. -Slight change to map layout for the first area to provide a chunk of cover. -Adjusted the player damaging radius of falling bombs to be larger/more accurate to the big red circle. Falling bombs are now dangerous. -Further tweaking to the wave composition during the tutorial segments. -Window mouse lock will now turn off during any time when you're interacting with a menu.

FIXES:

-Fixed issue where some weapons could become too expensive to fire even with full ammo. -Fixed bug that caused Shlugoids to go underground as soon as they dropped in. -Fixed enemies spawning and killing you during the shed introduction. -Fixed unintentional gunship spawn on wave 9 of the demo. -Fixed controller navigation issue in the Workbench. -Fixed pause/un pausing issue during the upgrade screen. -Fixed tutorial restart button not actually restarting + a visual bug when un pausing. -Fixed blank screen issue caused by ill timed controller unplugging. -Likely fixed crash caused by the Cylinder. -Potentially fixed audio skipping due to audio buffer overflowing.

Thanks for playing! Cant wait to see you at release!

Source

Steam News / 1 March 2025

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