What changed
0 fixes1 addition1 change1 removal
- Gameplay
- Balance
- Performance
addedNEW:A very volatile new Shlugoid variant.
removedCHANGES:The Annihilator has received some slight balance changes. Its upgrade no longer stuns enemies in place. That duty has been shifted towards the cannon-type weapons (mag cannon, slam cannon, neutrino cannon). The Annihilator's upgrade now simply increases its damage output by tossing 2 more neutrinos into the mix. -The Mag Cannon's upgrade deals less damage and has a wider spread, but it gains a movement stun that increases with charge. -Doomripper base health decreased, wave-scaled health increased slightly. -Doomripper agility scales a bit with the increasing waves. -The speed at which Doomrippers spawn during their large mini wave has been sped up by 2 seconds. -Gunship agility now scales a bit with the increasing waves. -Gunship spawn timer after killing it will become shorter as the waves increase.
changedFIXES:Trying to fix a suspected crash when a rocket gets shot down. -Annihilator video updated.
SANDRIPPER changes
addedA very volatile new Shlugoid variant.
removedThe Annihilator has received some slight balance changes. Its upgrade no longer stuns enemies in place. That duty has been shifted towards the cannon-type weapons (mag cannon, slam cannon, neutrino cannon). The Annihilator's upgrade now simply increases its damage output by tossing 2 more neutrinos into the mix. -The Mag Cannon's upgrade deals less damage and has a wider spread, but it gains a movement stun that increases with charge. -Doomripper base health decreased, wave-scaled health increased slightly. -Doomripper agility scales a bit with the increasing waves. -The speed at which Doomrippers spawn during their large mini wave has been sped up by 2 seconds. -Gunship agility now scales a bit with the increasing waves. -Gunship spawn timer after killing it will become shorter as the waves increase.
changedTrying to fix a suspected crash when a rocket gets shot down. -Annihilator video updated.
NEW:
-A very volatile new Shlugoid variant.
CHANGES:
-The Annihilator has received some slight balance changes. Its upgrade no longer stuns enemies in place. That duty has been shifted towards the cannon-type weapons (mag cannon, slam cannon, neutrino cannon). The Annihilator's upgrade now simply increases its damage output by tossing 2 more neutrinos into the mix. -The Mag Cannon's upgrade deals less damage and has a wider spread, but it gains a movement stun that increases with charge. -Doomripper base health decreased, wave-scaled health increased slightly. -Doomripper agility scales a bit with the increasing waves. -The speed at which Doomrippers spawn during their large mini wave has been sped up by 2 seconds. -Gunship agility now scales a bit with the increasing waves. -Gunship spawn timer after killing it will become shorter as the waves increase.
FIXES:
-Trying to fix a suspected crash when a rocket gets shot down. -Annihilator video updated.