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Steam News6 May 20224y ago

Sanctum Breach: Rebirth Bug Patch V0.0.3

Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game.

Full notes

Full Sanctum Breach: Rebirth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Balance
changed> Fixed a bug that caused Proliferation to reduce Cooldown with Wisdom stacking (this was left over from an old effect). > Fixed a bug that caused a couple of skills to have a "movable" damage location, whilst the vfx was static. > Fixed a bug that caused Skills to not activate with a Wand (if the requirement wasn't met by a Foci). > Made Fragments shinier so they are harder to miss. > Increased Vendor Reset cost. > Fixed a bug that caused Difficulty Selection menu to become unresponsive. > Fixed a bug that caused Enemies to not seek the Player if they had a Pet active. > Increased the aggressiveness of enemies. > Enemies will now call each other to the fray (meaning they hunt you from further away when in combat with their kin). > Reduced the chance of bonking a Waypoint Statue on the head when teleporting to them. > Further improvements to Pet Spawning.

Sanctum Breach: Rebirth changes

changed> Fixed a bug that caused Proliferation to reduce Cooldown with Wisdom stacking (this was left over from an old effect). > Fixed a bug that caused a couple of skills to have a "movable" damage location, whilst the vfx was static. > Fixed a bug that caused Skills to not activate with a Wand (if the requirement wasn't met by a Foci). > Made Fragments shinier so they are harder to miss. > Increased Vendor Reset cost. > Fixed a bug that caused Difficulty Selection menu to become unresponsive. > Fixed a bug that caused Enemies to not seek the Player if they had a Pet active. > Increased the aggressiveness of enemies. > Enemies will now call each other to the fray (meaning they hunt you from further away when in combat with their kin). > Reduced the chance of bonking a Waypoint Statue on the head when teleporting to them. > Further improvements to Pet Spawning.

Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :)

> Fixed a bug that caused Proliferation to reduce Cooldown with Wisdom stacking (this was left over from an old effect). > Fixed a bug that caused a couple of skills to have a "movable" damage location, whilst the vfx was static. > Fixed a bug that caused Skills to not activate with a Wand (if the requirement wasn't met by a Foci). > Made Fragments shinier so they are harder to miss. > Increased Vendor Reset cost. > Fixed a bug that caused Difficulty Selection menu to become unresponsive. > Fixed a bug that caused Enemies to not seek the Player if they had a Pet active. > Increased the aggressiveness of enemies. > Enemies will now call each other to the fray (meaning they hunt you from further away when in combat with their kin). > Reduced the chance of bonking a Waypoint Statue on the head when teleporting to them. > Further improvements to Pet Spawning.

Cheers, Sam

Source

Steam News / 6 May 2022

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