Full notes
Full SALVO update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey commanders,
What changed
- Fixes
- Gameplay
- Balance
- Maps
- UI and audio
Since launch, we haven't skipped a single comment you left on Steam or Discord — we read every one of them. We fixed almost every bug you reported in this patch, and nearly every line of it came from your feedback.
✅ Fixed
Save / Load
"Save & Quit" now reliably writes to disk — your save could sometimes be lost when quitting to desktop or the menu. Fixed.
"Continue" and "Load" now show correctly in the main menu, and autosave runs during combat too. (ShadowDeatH)
Loading a save is now clean from everywhere (menu and pause) — loading from the main menu no longer leaves leftover data from your previous session.
Your autosave now also appears in the "Load" list, not just behind "Continue." (ShadowDeatH, Akın Aksoy)
Salvo & Ramps
Cancelling a salvo plan no longer locks the missiles in the tunnel (the "yellow X" issue); any unfired missiles are returned to your depot. (Y.E.S, BaDBoY, Akın Aksoy)
MANPADS
Spent (already-fired) MANPADS no longer block their tile — you can deploy a new one right on top, and the active counter reads correctly. (Akın Aksoy)
Airfields & Air Defense
Enemy airfields no longer heal back to full mid-war — repair speed has been greatly reduced, so the damage you deal actually sticks. (n0b3TC1)
Controls
Hotkeys no longer stop working after one or two uses. (Traslo)
You can now pan the map with WASD / arrow keys; the ARPHA-NET encyclopedia moved to TAB, so W no longer opens it by accident. (Furkan)
Audio & UI
The numbers station (the background shortwave radio) has been redone — new, more realistic Farsi operator voices; static and volume toned down.
Volume settings now save and persist after you close and reopen the game. (lokores)
The ARPHA-NET open/close animation can be turned off in Settings, and the font-size label now matches the size actually applied. (Furkan)
Scenario & Visual
Removed the "surrender" notification that appeared when Tel Aviv was hit and stayed stuck on screen, unclickable. (yahu disken)
Improved enemy ship (destroyer / carrier) movement and pathfinding — less getting stuck and overlapping near the coast.
🔧 We know — coming in the next updates
Raising production speed/capacity + a proper late-game balance loop. (ShadowDeatH, n0b3TC1)
The tech tree finishing too quickly, and progression after it. (ShadowDeatH)
Hypersonic missile balance. (ShadowDeatH)
Damage showing as "0" in missile design / making the design screen clearer. (Akın Aksoy)
Pulling a loaded missile back off a ramp on its own.
Neighboring silos showing damage when one is hit + runway aircraft destroyed on a direct hit. (n0b3TC1)
Visual improvements to the design / tech screen. (BioHazard)
The request to choose your own countries / targets. (YCK94)
🙏 Thank You
This patch exists entirely because of you. To everyone who reported a bug, shared an idea, or wrote us a long, careful message — thank you:
Discord: Furkan · Akın Aksoy · n0b3TC1 RedEyé / Özgür Serdenci
Steam: ShadowDeatH · Traslo · Y.E.S · BaDBoY · yahu disken · lokores · Etzel · 𝓚𝓾𝓶𝓹𝓲𝔀 · Дівачка · MrMonarchy · Mr.sigun · 1dNDN · FantasticMrFaust · Gorden RamsMe · Amarhan · SWAYNN · Beoles · ylcnarda_ · Kurt · YCK94 · qetintqsnisa · mim14sevenadam · erhanastr · Mansion · BioHazard · Laeimar
We're making Salvo better together. Keep writing, keep reporting — we're reading, and as you can see, what you write genuinely changes the game.
— Doomed Interactive
Source
Changelog.gg summarizes and formats this update. How we read updates.
