Update log
Full Saint of Chains update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone,
Extracted changes
- Workshop
- Gameplay
Over the past month and a half we’ve been mostly underground.
Yes, the Sewers are now fully finished.
Claustrophobic, damp, and heavy. A level built around grief, guilt, and the things that don’t move on when you do.
It’s slightly larger than the apartments, but it feels tighter. Less room to breathe. More weight.
New Enemies down here
Some of them are better avoided. Save your ammo. Stay quiet.
The Foundation / The Guilt Big. Slow. Almost immovable. It hits hard, takes a lot, and doesn’t really care if you’re ready. Running is usually the right answer.
The Wall Monster At first it’s just a flicker. A moving stain where a wall shouldn’t be moving. Get too close, and it’s suddenly not a wall anymore. It doesn’t chase. It just waits.
The Depression Rushes straight at you. No tricks. No hesitation. It wants to close the distance as fast as possible.
The Self-Hatred Keeps its distance. Spits acid. Punishes standing still or feeling safe for too long.
At the end of the Sewers, there’s also a new boss.
A cage-headed thing.
Protected. Untouchable at first.
You’ll need to break the way it works before you can hurt it at all.
Small tool to ease the tension
We added a shovel.
It’s a melee weapon. It hits hard. It’s a little absurd.
Sometimes breaking tension helps more than raising it.
Going above ground, but briefly
Outside of the Sewers, we’ve been adjusting smaller spaces.
Wandering through parks. Narrow alleys. Transitional areas that lead toward Ethan’s old workplace called The Chronicle Building.
We’ve started working on that space too.
Offices. Puzzles. Different meanings. Different symbols.
New enemies are planned there as well, but they’re not ready to show yet.
Looking ahead
We’ve also started work on a save system inspired by games like Cry of Fear, Lost in Vivo, and Silent Hill 2.
Nothing to show just yet, but more on that soon.
We’re also quietly preparing a new build for January. Some of what we’ve been working on will be playable there for the first time.
Mostly, it’s been a lot of walking through spaces.
Adjusting. Replacing. Breaking things. Fixing them again.
If you’ve played the demo already, thanks for sticking with it. If you haven’t, it’s still there — and it’ll keep changing as the game grows.
As always, we’re listening while we build.
MystiveDev
Source
