Update log
Full Saint of Chains update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
A New Face, same rot beneath.
Hey guys, It's THAT day. We’re sharing something major.
Saint of Chains is entering a new phase.
During the last few weeks, we went on to fully revamp the visual identity of our game, beginning with a brand-new Steam capsule created by the incredibly talented Cleveland T. Mosher.
This new key art will reshape the entire face of Saint of Chains across Steam’s full set of capsule assets, store presentation, and eventually our social media presence as well. We wanted the game’s visual identity to better reflect what Saint of Chains truly is: something darker, stranger, more symbolic, and more unforgettable.
So yes:
Saint of Chains has a new face.
But while the outside is changing.
Something worse is taking shape within and that is...
St. Agnes Elementary School
We’ve also been deep in development on a brand-new level, St. Agnes Elementary School.
It's a location we’ve been incredibly excited to bring to life.
Players will wander through uncanny classrooms, silent corridors, and deeply wrong spaces shaped by memory, grief, and distortion. St. Agnes is designed to push Saint of Chains further into the eerie, the symbolic, and the deeply personal more than any other level before.
This level explores more of the relationship between Ethan and his daughter, Lily.
St. Agnes will introduce several major new elements:
4 new symbolic monsters, each tied to Ethan’s inner demons
A new melee weapon: the Sledgehammer
Breakable walls that can only be destroyed with the Sledgehammer, opening hidden compartments or creating shortcuts
A new mysterious character tied to Ethan’s past
A new boss we’re keeping secret for now
More cryptic, layered, and unsettling puzzles
We’re currently finishing up the level itself, while the monster designs are next in line for development.
And when those designs are ready to be revealed, we absolutely want to share them with you.
So if you want to see what these new creatures will become, make sure to follow us on our social channels! We’ll be posting more as soon as the time comes.
During Steam Next Fest, many players and streamers told us the demo genuinely unnerved them. They talked about the atmosphere, the tension, the dread, the feeling that something was deeply, horribly wrong beneath the uncanny surface. That meant the world to us. But trust us when we say this: The demo is a piece of cake compared to St. Agnes Elementary School. We want this level to be the most eerie, the most uncanny, the most deeply unsettling level.
Thank you for walking this path with us
This announcement marks the beginning of a new chapter for Saint of Chains. New horrors, new depths waiting, new rot spreading. Thank you for being here with us as the game continues to grow, evolve, and become something far closer to the vision we’ve carried from the very beginning.
And if you believe in what we’re building, please consider wishlisting Saint of Chains and following the journey ahead. More reveals are coming.
See you where the bells no longer ring.
Bobby & Zhanko
MystiveDev
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