Update log
Full Saint of Chains update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone, had some time to walk around the project and clean things up. The demo is back, now updated to 0.2.5.
Extracted changes
- Gameplay
Nothing huge on the surface, the demo always ran fine, but we polished every rough edge we could find (quality of life stuff).
Better flow, better readibility, beter feel.
Oh, and here's something new:
the demo's staying up permanently
(And of course it'll keep getting updated as the game evolves). We also revamped the entire Steam page from the ground up.
New visuals, new layout, more atmosphere... something closer to where the game is heading.
And outside of the demo content... we've been deeper underground, working on a few things:
Uncanny Silent Hill-like tunnels
Damp basements and weird corridors
The fIrst boss and its fleshy arena
A whole new Catacombs level set
More levels with Condemned-style urban decay alleys
- CosmeticNew Melee Weaponthe wrench
A new monster: Covenant Cultist (rare, definitely not friendly!)
Sketches and planning for more enemies
Just moving through spaces, adjusting, replacing, breaking stuff, fixing stuff.
The usual.
If you haven't played the demo, give it a go and let us know how it feels.
We're still listening while we build.
Source
