HomeGamesUpdatesPricingMethodology
Steam News23 February 20251y ago

Update 53.5 - A few goodies

The last month or so has been a crazy time for me - been super busy. But my work on SAELIG ever stops, so here is a nice little patch.

Full notes

Full SAELIG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

22 fixes13 additions18 changes3 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Balance
  • Events
  • Maps
fixedFixed an issue where pickpocketing someone could cause them to freeze in place forever.
addedAdded text near player potrait to say the current player action.
removedCaravans and Trade Ship will no longer buy goods they are selling.
changedFamily name at the top left of the UI now shows current player name as well as last name.
addedAdded a button to selected player to teleport them elsewhere if they get stuck.
fixedFixed it so giving people something from pack no longer gives the entire stack.

SAELIG changes

fixedFixed an issue where pickpocketing someone could cause them to freeze in place forever.
addedAdded text near player potrait to say the current player action.
removedCaravans and Trade Ship will no longer buy goods they are selling.
changedFamily name at the top left of the UI now shows current player name as well as last name.
addedAdded a button to selected player to teleport them elsewhere if they get stuck.

The last month or so has been a crazy time for me - been super busy. But my work on SAELIG ever stops, so here is a nice little patch.

  • Fixed an issue where pickpocketing someone could cause them to freeze in place forever.

  • Added text near player potrait to say the current player action.

  • Caravans and Trade Ship will no longer buy goods they are selling.

  • Family name at the top left of the UI now shows current player name as well as last name.

  • Added a button to selected player to teleport them elsewhere if they get stuck.

  • Fixed it so giving people something from pack no longer gives the entire stack.

  • Tracked people tooltip now shows full names.

  • Fixed some perpetual broken bone issues.

  • Trade estimation tooltip tweak.

  • Some UI fixes.

  • Fixed some bugs related to punching a watchman.

  • UI Tweaks.

  • Added wergild back in which means if you murder someone and get caught, their family gets the fine money.

  • People who you have gotten money from through begging, entertaining, and pickpocketing are now remembered for a while so you cannot endlessly spam the same person.

  • Some pickpocket balance tweaks.

  • Homestead warmth now more reliable.

  • Following when mounted now works.

  • Tweaked some of the thought process for children so some of the bored ones may be inclined to become a beggar rather than a pickpocket.

  • Tweaked some of the conditions around people becoming beggars, minstrels, and thieves.

  • If a crime isn’t intercepted on the spot by a watchman but dealt with in another way, it will now be counted as “intercepted” in the crime report.

  • Changed the “Report Crime” action label to “Alert Watchmen”.

  • Children now far more inclined to pickpocket instead of breaking in or waylaying.

  • Kids can now be declared outlaws if they run away from a crime scene - though note that a child outlaw doesn’t quite have the same penalty as an adult outlaw. It just means that watchmen will confront them on sight and demand retribution.

  • Fixed it so you can select the bottom notification icon when you are inside a building and have the UI minimised.

  • When people have broken bones, they will be way more likely to rest it off than before.

  • Fixed a bug where if you were sent to the pit, you’d teleport home first and then walk to the pit.

  • Relationship history has been added to character info that shows the last 20 or so relationship changes with any selected character.

  • Character fitness now works based on distance travelled, rather than just starting movement.

  • Vanity name is now shown in building info.

  • When typing numbers in trade route fields, it should no longer trigger hotkeys.

  • Map icons will no longer be activated when you press space.

  • New button added near the player potrait to open notification settings.

  • Fixed skill milestone popup getting stuck if it showed while saving the game.

  • A potential fix to the hotkeys menu not vanishing when you release the control key on some computers.

  • Fixed a navigation bug with a specific plot.

  • Fixed potential navigation issue with Herbalist Hut shed.

  • Sheds now have larger inventories.

  • Production tooltip fixes.

  • Larger timespan between military and merchant camps.

  • Player can now do healthcare at Herbalist while working at night.

  • Travelling Monk fix.

  • Weapon damage tweaks.

  • Recipe info tweaks.

  • Skills are now sorted showing General first, and then alphabetical after that.

  • There is now a min of 2 Vikings per raid.

  • Fixed a bug when selling building for missed taxes.

  • The player as an employee can now abandon a cart if they are working and forced to haul the cart after work hours.

  • Camera movement calculation tweaks.

  • Fixed a supervise bug where if you walked away after supervising your next task may be reset within a few seconds.

  • Bunkhouse tweaks - it is now displayed if you’re relaxing in a bunkhouse instead of sleeping due to lack of beds. Relaxing is way slower at increasing energy.

  • Fixed a major automation bug where offloading wasn’t working in some cases.

  • Fixed it so you cannot buy a wilderness plot without any money.

  • Improvements to the system that does random number generation and calculates chances for things happening.

  • When a building is destroyed, the AI will no longer rebuild the same building 100% of the time - instead they’ll evaluate what kind of building to build.

  • Fixed some UI Bugs.

  • Sick people will now do less things that require travel.

  • Entertainment, pickpocket, and begging options enabled when inside buildings.

  • Supervision notifications changed to a basic notification rather than a popup.

  • Relationship menu - you can now filter by profession.

  • Fixed a possible save error that could corrupt saves.

  • Fixed character creator FPS.

  • Major viking crash fixed.

  • Shader preloading optimisations.

  • You can now accuse people of crimes after the fact and a watchman will investigate and decide if they will prosecute or not.

  • Fixed an issue where horses could teleport into the doorway of longhouses.

  • Fixed some pit issues.

  • Fixed flour mill bugs when loading a game.

  • Some nav tweaks.

  • Fixed a bug that resulted in all horses being named Steve.

I didn't get around to adding a few things I really wanted to add - but hopefully soon!

Thank you for all the support, reports, and suggestions!

Atorcoppe.

Source

Steam News / 23 February 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.