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Steam News3 April 20224y ago

Upcoming features

Hi, early access reveal didn't really go as planned, the only thing I wanted from the release was more feedback so I could structure the rest of the development and plan for the future, but I didn't get enough feedback

In this update2

Full notes

Full Sad Ghouls update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Performance
changedFeatures planned for April:Weapon rework
changedFeatures planned for April:Weapon secondary fire modes
changedFeatures planned for April:Fire Axe melee button
changedFeatures planned for May:Increase complexity of some maps.
changedFeatures planned for May:Enemy optimization.

Sad Ghouls changes

changedWeapon rework
changedWeapon secondary fire modes
changedFire Axe melee button
changedIncrease complexity of some maps.
changedEnemy optimization.

Hi, early access reveal didn't really go as planned, the only thing I wanted from the release was more feedback so I could structure the rest of the development and plan for the future, but I didn't get enough feedback from players.

I did get one from a friend that the game simply didn't play and look satisfying enough. And a game that is centered around killing in a satisfying way, I took the feedback to heart and have now decided what to work on for April and May.

Features planned for April:

  • Weapon rework

  • Projectile rework

  • Particle effect overhaul

  • Weapon secondary fire modes

  • Fire Axe melee button

  • Juice it up

Features planned for May:

  • Enemy intelligence

  • Increase complexity of some maps.

  • Enemy optimization.

That's all for now.

Source

Steam News / 3 April 2022

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