In this update2
Full notes
Full Sad Ghouls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Performance
Sad Ghouls changes
Hi, early access reveal didn't really go as planned, the only thing I wanted from the release was more feedback so I could structure the rest of the development and plan for the future, but I didn't get enough feedback from players.
I did get one from a friend that the game simply didn't play and look satisfying enough. And a game that is centered around killing in a satisfying way, I took the feedback to heart and have now decided what to work on for April and May.
Features planned for April:
Weapon rework
Projectile rework
Particle effect overhaul
Weapon secondary fire modes
Fire Axe melee button
Juice it up
Features planned for May:
Enemy intelligence
Increase complexity of some maps.
Enemy optimization.
That's all for now.
Source
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