Full notes
Full Sad Ghouls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
Sad Ghouls changes
Additions
Post effects
Anti aliasing settings
Bloom intensity settings
HDR setting
Vsync setting
Smart Devils (orange-ish) now only path to nearby wizard nodes
Added confirmation pop-up when leaving game while alive
enemy size variance (temporarily replaces limb cutting which is now on by default)
Fixes
Pickup lights no longer cast shadows, significantly improving performance
- Steam tagsremoved "Action roguelike" and "Roguelike" tags, since the game isn't a roguelike
Decreased damage on shotgun, increased spread
Increased damage and explosive force of mines
In progress
Options for smart devils (turning off will result in less score)
More music
7 new weapons
2 wizard variants
new pathing
Source
Changelog.gg summarizes and formats this update. How we read updates.
