In this update7
Full notes
Full Sad Ghouls update
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What changed
- UI and audio
- Balance
- Gameplay
- Fixes
- Maps
Sad Ghouls changes
Weapons
Every projectile that has no gravity, now move more efficiently, allowing for more projectiles at a time. Every weapon has two firing modes with different ammo costs. (Secondary always costs more) All weapons are auto fire, which means you can hold in the firing button to fire.
The following weapons have changed (Basically all of them):
Axe is now always equipped and can be swung by either pressing mouse 4 or V, no longer deflects projectiles (planned to be added in again at a later date). damage is equal to half of combo + 30
Pistol now has ammo and two firing modes. new name Glockstol Primary: a three round burst that deals massive damage. Secondary: fires a piercing bullet that bounces on walls.
SMG new name: Not an UZI Primary: insane spray fire Secondary: gun becomes sentient and aims for you, shooting piercing bullets.
Shotgun new name: Blundergun Primary: Fast auto shotgun Secondary: Insane blunderbuss fire that kicks you back.
Grenades new name
Rebound launcher Primary: rapidly fires bouncing grenades that explode four times on impact.
Secondary
Rockets new name
DBRL Primary: Fast fires heat seeking rockets, that try their best to avoid walls.
Secondary
Fires a big boom that explodes in a wide area.
Mines new name: Spike launcher Primary: Fast fire spike mines that stick to ground and jump towards nearby enemies to explode Secondary: fires a big spike that explodes 10 times.
Railgun new name
Splittergun Primary: Shoots a bullet that bounces and splits on impact with enemies.
Secondary
Shoot a huge bullet that destroys everything in its path.
*Added tooltips for all weapons on the weapon select screen
*Added animations and effects for all weapons
*Bullet decals now appear where bullets have landed.
Powerups:
Power ups now drop from enemies they give random buffs once touched. some are better than others, while others are good early in the game and others are better late game. chance of power up drops decrease with each wave.
fixes
Fixed enemy detection.
Fixed how explosion damage is calculated
fixed Hit-scan projectile travel
This update fixed a lot of bugs and introduced many more I don't really remember them all and can't be bothered so I quote the secret rite:
"Other improvements and bug fixes"
I have another patch planned for late summer or autumn, where I'll try to rework and revamp the enemies and make them and the maps more interesting.
That's all for now, cheers.
Source
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