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- Rust
Devblog 142
Sorry, but the patch has been delayed to Friday. Here's devblog 142 to tide you all over until then. Our New Year's resolution is to add harbours, improve performance, wipe the servers, and more. Slowly fade in death sc…
- Rust
Devblog 142
Sorry, but the patch has been delayed to Friday. Here's devblog 142 to tide you all over until then. Our New Year's resolution is to add harbours, improve performance, wipe the servers, and more. Slowly fade in death sc…
- Rust
Community Update 117
Real-world Rust-based nudity and more.
- Rust
Community Update 117
Real-world Rust-based nudity and more.
- Rust
Devblog 140
We're still working on the official servers. Meanwhile, here's devblog 140, with planters, Santa, and more. Fixed water occasionally not visible when exiting caves Fixed billboard shadows in OSX/GL Added culling to proj…
- Rust
Devblog 140
We're still working on the official servers. Meanwhile, here's devblog 140, with planters, Santa, and more. Fixed water occasionally not visible when exiting caves Fixed billboard shadows in OSX/GL Added culling to proj…
- Rust
Community Update 116
Ending the year with some great art and videos.
- Rust
Community Update 116
Ending the year with some great art and videos.
- Rust
Devblog 139
Fixes, optimisations, the very far future of AI… and we got rid of Legacy. All in the latest blog. Fixed explosive damage through walls Added culling volumes to military tunnels Stricter high external gate terrain place…
- Rust
Devblog 139
Fixes, optimisations, the very far future of AI… and we got rid of Legacy. All in the latest blog. Fixed explosive damage through walls Added culling volumes to military tunnels Stricter high external gate terrain place…
- Rust
Community Update 115
Christmas skins, a real-life Beancan Grenade, hidden bases, and more.
- Rust
Community Update 115
Christmas skins, a real-life Beancan Grenade, hidden bases, and more.
- Rust
Devblog 138
Servers are wiped, caves are in. Added natural caves to the world generation Increased default world size to 3500 Optimized world generation times of bigger maps Increased prevent building zone around water treatment pl…
- Rust
Devblog 138
Servers are wiped, caves are in. Added natural caves to the world generation Increased default world size to 3500 Optimized world generation times of bigger maps Increased prevent building zone around water treatment pl…
Small Update / Patch Notes - Rust
Community Update 114
Incredible art, how to hide a base in plain sight, and more.
- Rust
Community Update 114
Incredible art, how to hide a base in plain sight, and more.

