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Steam News8 December 20169y ago

Devblog 139

Fixes, optimisations, the very far future of AI… and we got rid of Legacy. All in the latest blog.

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions6 changes1 removal
  • Balance
  • Gameplay
  • Maps
  • Server
  • Security
  • UI and audio
fixedFixed explosive damage through walls
addedAdded culling volumes to military tunnels
changedStricter high external gate terrain placement
changedReduced cave prevent building volumes
addedAdded server side reload time verification
addedAdded batching to various commonly placed objects

Fixes, optimisations, the very far future of AI… and we got rid of Legacy. All in the latest blog.

  • Fixed explosive damage through walls

  • Added culling volumes to military tunnels

  • Stricter high external gate terrain placement

  • Reduced cave prevent building volumes

  • Stricter line of sight anti hack

  • Added server side reload time verification

  • Added batching to various commonly placed objects

  • Added support for doors to batching system

  • Fixed debug camera anti hack exploit

  • New sounds for m92

  • Ambient sound polish

  • Rotated c4 in c4 viewmodel

  • Updated supply signal viewmodel

  • Tier2 Loot table distirbution normalized

  • Mace is cheaper

  • Salvaged Sword is cheaper

  • Custom SMG is cheaper

  • Hemp has minimum placement distance

  • Stuck projectiles keep alignment with their attack vector rather than surface normal

  • Shorter sprint blocking duration when using melee

  • Sprint block happens when melee strike happens instead of windup (more responsive)

  • Repairing items requiring components are no longer free to repair.

  • Sheet metal recycles into more resources than before

Source

Steam News / 8 December 2016

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