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Steam News5 January 20179y ago

Devblog 142

Sorry, but the patch has been delayed to Friday. Here's devblog 142 to tide you all over until then. Our New Year's resolution is to add harbours, improve performance, wipe the servers, and more.

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes7 additions4 changes1 removal
  • Server
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
  • Security
addedSorry, but the patch has been delayed to Friday. Here's devblog 142 to tide you all over until then. Our New Year's resolution is to add harbours, improve performance, wipe the servers, and more.
addedAdded renderinfo diagnostic command (windows)
fixedFixed torch worldmodel high vert count
fixedFixed hatchet worldmodel high vert count
fixedFix burlap phys impact voice limiting
changedStricter voice limiting on bullet flybys

Sorry, but the patch has been delayed to Friday. Here's devblog 142 to tide you all over until then. Our New Year's resolution is to add harbours, improve performance, wipe the servers, and more.

  • Slowly fade in death screen instead of suddenly appearing

  • Added renderinfo diagnostic command (windows)

  • Fixed torch worldmodel high vert count

  • Fixed hatchet worldmodel high vert count

  • Fix burlap phys impact voice limiting

  • Stricter voice limiting on bullet flybys

  • Fix bear footsteps not playing when a bear is running and turning

  • Sound occlusion can't be disabled via the console

  • Ambience polish

  • Added harbor monuments to the world generation

  • Updated various monument assets

  • Building optimizations

  • Gib optimizations

  • Fixed tree base snow piles not culling

  • Fixed bypassing forced shadows with console

  • Fixed bunker room building exploits

  • Fixed god mode exploit

  • Fixed construction creation message exploits

  • Fixed high external wall placement exploit

  • Added object instancing optimizations

  • Fixed player rock LODs

  • Added Distance Culling to Beds

  • Added Distance Culling to Pookie

  • Added Distance Culling to Rock

  • Fixed ParticleSystems eating up cpu when disabled

Source

Steam News / 5 January 2017

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