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Steam News1 December 20169y ago

Devblog 138

Servers are wiped, caves are in. Added natural caves to the world generation Increased default world size to 3500 Optimized world generation times of bigger maps Increased prevent building zone around water treatment pl

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions13 changes1 removal
  • Server
  • Gameplay
  • Maps
  • Fixes
  • Security
  • UI and audio
changedServers are wiped, caves are in.
addedAdded natural caves to the world generation
changedIncreased default world size to 3500
changedOptimized world generation times of bigger maps
changedIncreased prevent building zone around water treatment plant
fixedFixed lighthouse sometimes spawning far out on the ocean

Servers are wiped, caves are in.

  • Added natural caves to the world generation

  • Increased default world size to 3500

  • Optimized world generation times of bigger maps

  • Increased prevent building zone around water treatment plant

  • Fixed lighthouse sometimes spawning far out on the ocean

  • Fixed some deployables being placeable partially inside constructions

  • Fixed pillars, walls and floors reaching into prevent building volumes

  • Fixed some foundation stacking exploits

  • Fixed some weapon firing rate exploits

  • Slightly stricter melee / projectile anti hack

  • Added sounds for the bota bag

  • Added sounds for the small water bottle

  • Viewmodel for c4

  • Viewmodel for satchel charge

  • Viewmodel for survey charge

  • Holdtype for c4

  • Holdtype for satchel charge

  • Holdtype for survey charge

  • Worldmodel for c4

  • Worldmodel for satchel charge

  • Worldmodel for survey charge

  • Sfx setup & sounds for for c4

  • Sfx setup & sounds for for satchel charge

  • Sfx setup & sounds for for survey charge

  • Halved cost for most exotic building pieces (embarsure, prison gate, chainlink etc)

  • Rebalanced loot tables to never have garbage in higher end loot tiers

  • M92 implemented

  • Codelocks no longer automatically unlock when code is entered

  • Reduced component cost for satchel charges

  • Reduced component cost for ladders

  • Increased salvaged tool component costs

  • Made most military weapons uncraftable

  • Thrown items (satchel/c4/etc) are properly oriented to throw/land positions

  • Spears do more melee damage

  • Spears are easier to hit people with

  • Spears do less throw damage

Source

Steam News / 1 December 2016

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