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- Rust
Updateless Week
Sorry guys, no real updates this week. There was a lot of moaning last week about the lack of ‘new stuff’ in that update. So we’re looking at ways to bring you ‘new stuff’ faster. Getting the foundations for this is goi…
- Rust
Updateless Week
Sorry guys, no real updates this week. There was a lot of moaning last week about the lack of ‘new stuff’ in that update. So we’re looking at ways to bring you ‘new stuff’ faster. Getting the foundations for this is goi…
- Rust
25th February Update
Hey guys. Your weekly patch here. One week late. Sorry about that. We did want to get it out last week but we don’t like running the risk of having something broken over the weekends. So we opted to wait a couple of day…
- Rust
25th February Update
Hey guys. Your weekly patch here. One week late. Sorry about that. We did want to get it out last week but we don’t like running the risk of having something broken over the weekends. So we opted to wait a couple of day…
- Rust
February 17th Update
A small Monday morning update for you guys, getting it out of the way in the hope of bigger things later on this week. Fixed unicode not working in name tooltips Fixed people using colours in name tooltips Removed ‘hatc…
- Rust
February 17th Update
A small Monday morning update for you guys, getting it out of the way in the hope of bigger things later on this week. Fixed unicode not working in name tooltips Fixed people using colours in name tooltips Removed ‘hatc…
- Rust
February 11th Update
Changelog Just some minor changes we put up today : Resources should maybe hopefully not kill you anymore while harvesting them Wolves should actually scare other AI when they are chasing or attacking something Last chu…
- Rust
February 11th Update
Changelog Just some minor changes we put up today : Resources should maybe hopefully not kill you anymore while harvesting them Wolves should actually scare other AI when they are chasing or attacking something Last chu…
- Rust
February 6th Update
Zombies Were Removed Yep. We did it. We decided we couldn’t hold off any longer. The longer we keep zombies in – the more complaints we’d get about removing them. We are forcing ourselves to deal with it. We are no long…
- Rust
February 6th Update
Zombies Were Removed Yep. We did it. We decided we couldn’t hold off any longer. The longer we keep zombies in – the more complaints we’d get about removing them. We are forcing ourselves to deal with it. We are no long…
- Rust
Status Report #002
The second one of these. Here’s what’s on our minds. Cheating Cheating is still a huge priority for us. Thousands of people have already been VAC banned. Even though VAC is doing a great job, a lot of people think it’s…
- Rust
Status Report #002
The second one of these. Here’s what’s on our minds. Cheating Cheating is still a huge priority for us. Thousands of people have already been VAC banned. Even though VAC is doing a great job, a lot of people think it’s…
- Rust
Friday Features
Shared Doors You can now set a passcode on a door and share it with other people – Hold E to set the passcode Once they’ve entered the passcode they can open and close the door until you change it. This also works on ga…
- Rust
Friday Features
Shared Doors You can now set a passcode on a door and share it with other people – Hold E to set the passcode Once they’ve entered the passcode they can open and close the door until you change it. This also works on ga…
- Rust
Post Dev Days Security patch
* An attempt was made to fix ghost/desync * Fall damage & suicide exploit fixed * Reduced lag when entering areas with lots of objects in them (big structures) * Rubber banding/network correction is a bit smarter * Lase…
- Rust
Post Dev Days Security patch
* An attempt was made to fix ghost/desync * Fall damage & suicide exploit fixed * Reduced lag when entering areas with lots of objects in them (big structures) * Rubber banding/network correction is a bit smarter * Lase…

