Full notes
Full Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Server
Zombies Were Removed
Yep. We did it. We decided we couldn’t hold off any longer. The longer we keep zombies in – the more complaints we’d get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game! They’ve been replaced with red bears and wolves. You hate them. We know. They’re just plugging a gap for now. All will be revvvealed.
Wildlife Was Improved
No longer exploitable by walking backwards
Fears hostile wildlife
Reacts to gunshots
Hostile wildlife retreats if it cannot find a path to you
Wildlife should not jump up and switch to random angles anymore
Removed white wolf
Resource Objects Were Improved
Added new models for wood & stone resources
Wood & stone resources change model to indicate their quantity
Added another stone resource – contains mostly stone
Other Changes
Fixed bugs with the level (such as rocks intersecting buildings)
The ‘oil tank’ area has been modified with cover
Workbenches make you craft faster when standing next to them
Added new player animations
Improved melee attack animations
Grass textures have been improved
Footstep sounds will never play the same sound as the one previously played
Added locked backpacks and lockpicks test ( off by default ) When you die your backpack is locked for everyone else but you for a timeSomeone else can use a lockpick tool to bypass this timeLockpick tools are a default blueprintYou can’t use lockpicks on doorsThe amount of time the backpack is locked for is per-server and can be set to 0
Source
Changelog.gg summarizes and formats this update. How we read updates.
