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Steam News6 February 201412y ago

February 6th Update

Zombies Were Removed Yep. We did it. We decided we couldn’t hold off any longer. The longer we keep zombies in – the more complaints we’d get about removing them. We are forcing ourselves to deal with it.

Full notes

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What changed

1 fix4 additions3 changes3 removals
  • Gameplay
  • UI and audio
  • Server
removedZombies Were RemovedYep. We did it. We decided we couldn’t hold off any longer. The longer we keep zombies in – the more complaints we’d get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game! They’ve been replaced with red bears and wolves. You hate them. We know. They’re just plugging a gap for now. All will be revvvealed.
removedWildlife Was ImprovedNo longer exploitable by walking backwards
removedWildlife Was ImprovedRemoved white wolf
addedResource Objects Were ImprovedAdded new models for wood & stone resources
addedResource Objects Were ImprovedAdded another stone resource – contains mostly stone
fixedOther ChangesFixed bugs with the level (such as rocks intersecting buildings)

Zombies Were Removed

Yep. We did it. We decided we couldn’t hold off any longer. The longer we keep zombies in – the more complaints we’d get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game! They’ve been replaced with red bears and wolves. You hate them. We know. They’re just plugging a gap for now. All will be revvvealed.

Wildlife Was Improved

  • No longer exploitable by walking backwards

  • Fears hostile wildlife

  • Reacts to gunshots

  • Hostile wildlife retreats if it cannot find a path to you

  • Wildlife should not jump up and switch to random angles anymore

  • Removed white wolf

Resource Objects Were Improved

  • Added new models for wood & stone resources

  • Wood & stone resources change model to indicate their quantity

  • Added another stone resource – contains mostly stone

Other Changes

  • Fixed bugs with the level (such as rocks intersecting buildings)

  • The ‘oil tank’ area has been modified with cover

  • Workbenches make you craft faster when standing next to them

  • Added new player animations

  • Improved melee attack animations

  • Grass textures have been improved

  • Footstep sounds will never play the same sound as the one previously played

  • Added locked backpacks and lockpicks test ( off by default )

    • When you die your backpack is locked for everyone else but you for a time

    • Someone else can use a lockpick tool to bypass this time

    • Lockpick tools are a default blueprint

    • You can’t use lockpicks on doors

    • The amount of time the backpack is locked for is per-server and can be set to 0

Source

Steam News / 6 February 2014

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