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Steam News3 December 20241y ago

V0.8.77 - Civilians, Character Abilities, & Improved Guidance

In this update (v0.8.77) Character Abilities have finally been made into effect. Operator "Drake Woods" & "Rex" have been made temporarily unlocked without criteria for playtesters.

Full notes

Full Rushaug: Feline Warfare update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes11 additions8 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
  • Security
addedIn this update (v0.8.77) Character Abilities have finally been made into effect. Operator "Drake Woods" & "Rex" have been made temporarily unlocked without criteria for playtesters. The recon drone has been made exclusive to Rex, with the exception of finding new Drone Stations where any operator can launch and operate a drone. A new mechanic; Airstrike Request has been added as a unique ability for Drake Woods. The experimental Zipline Device have been made exclusive for Duchess.
changedPlatforming have been made smoother with amenities such as coyote time, improved ladder movement & snapping, and jump from crouched position.
addedPlayers now have to be super careful minimizing collateral damage, with Civilians added to Mission 2: Operation Sandcat. Killing a civilian will immediately result in mission failure. Precision shots > Spray 'n' Pray.
addedMission 1: Arctic Strike has received improvements in regards to level design, accommodating the new playstyles depending on character, as well as guiding new players with improved labels, and a new guidance mechanic; an arrow UI pointing players toward the direction of nearby key items & objectives. Facility Maps have also been improved, with UI elements displaying objective locations (Primary and certain secondary objectives).
addedAdded Offset FX to Options Screen-buttons
changedMade Flame Particles despawn in water w/ hissing SFX and damp FX

Rushaug: Feline Warfare changes

  • Nukemap
addedIn this update (v0.8.77) Character Abilities have finally been made into effect. Operator "Drake Woods" & "Rex" have been made temporarily unlocked without criteria for playtesters. The recon drone has been made exclusive to Rex, with the exception of finding new Drone Stations where any operator can launch and operate a drone. A new mechanic; Airstrike Request has been added as a unique ability for Drake Woods. The experimental Zipline Device have been made exclusive for Duchess.
changedPlatforming have been made smoother with amenities such as coyote time, improved ladder movement & snapping, and jump from crouched position.
addedPlayers now have to be super careful minimizing collateral damage, with Civilians added to Mission 2: Operation Sandcat. Killing a civilian will immediately result in mission failure. Precision shots > Spray 'n' Pray.
addedMission 1: Arctic Strike has received improvements in regards to level design, accommodating the new playstyles depending on character, as well as guiding new players with improved labels, and a new guidance mechanic; an arrow UI pointing players toward the direction of nearby key items & objectives. Facility Maps have also been improved, with UI elements displaying objective locations (Primary and certain secondary objectives).
addedAdded Offset FX to Options Screen-buttons

In this update (v0.8.77) Character Abilities have finally been made into effect. Operator "Drake Woods" & "Rex" have been made temporarily unlocked without criteria for playtesters. The recon drone has been made exclusive to Rex, with the exception of finding new Drone Stations where any operator can launch and operate a drone. A new mechanic; Airstrike Request has been added as a unique ability for Drake Woods. The experimental Zipline Device have been made exclusive for Duchess.

Platforming have been made smoother with amenities such as coyote time, improved ladder movement & snapping, and jump from crouched position.

Players now have to be super careful minimizing collateral damage, with Civilians added to Mission 2: Operation Sandcat. Killing a civilian will immediately result in mission failure. Precision shots > Spray 'n' Pray.

Mission 1: Arctic Strike has received improvements in regards to level design, accommodating the new playstyles depending on character, as well as guiding new players with improved labels, and a new guidance mechanic; an arrow UI pointing players toward the direction of nearby key items & objectives. Facility Maps have also been improved, with UI elements displaying objective locations (Primary and certain secondary objectives).

v0.8.77 Changelog:

  • Added Offset FX to Options Screen-buttons

  • Made Flame Particles despawn in water w/ hissing SFX and damp FX

  • Made ordnance collide with water and sink slowly

  • Restricted Incendiary Grenade from spawning flames when detonating in water

  • Restricted Player speed in water

  • Weapon Selection; Added "Rocket"-Ammo Type UI icon

  • Recon / Airstrike Feature

  • Recon Binoculars; center camera and browse enemies in sector for airstrike eligibility

  • Implemented Civilians

    • Shooting civilian results in Game Over

    • Currently 3 visual variations

    • Civilians are instructed to crouch by aiming at them

  • Added tutorial pop-up tutorial text for civilians

  • Minor changes to String_action

  • Optimized screen VFX's, unified overlays

  • More work on Tank Unit code

  • Added Red Nuke as an Enemy Unit type (WIP)

  • Mission 2 Briefing; Desertian Prince artwork (WIP)

  • Optimized code; Enemy Unit assigment on initialization

  • New Screen Overlay: Recon Goggles

  • Accomodated Obj_gunfire for airstrike projectile

  • New variables for Obj_gunfire:

    • X_origin / Y_origin

    • Distance_travelled

    • Distance_max

  • Removed bullet despawn boundaries tied to window/viewport, changed to distance travelled

  • Level design improvement (Mission 1: Operation Arctic Strike)

    • Added a broken Lockdown Door for world building and player introduction (Foyer)

    • Added path to circumvent lockdown door (Foyer)

    • Added path to circumvent elevator behind Level 2-Door (Facility Entrance West)

    • Added path to circumvent Krynkel in stairs (Foyer)

    • Made door one-way accessible without keycard (Hangar)

    • Moved Fast Travel Vent one floor up (East Entrance / Security Annex)

    • Added ladder to circumvent elevator (Hangar)

    • Change to ventilation (Foyer)

    • Drone Storage (Electrical / Data Archives)

    • Made elevator "out of order" in Hangar connecting to Crew Quarters, with contextual assets, and a zipline only accessible by Operator "Duchess"

    • Catwalk pillars in garage (Facility Entrance West)

    • Outside ladder, west wall (Electrical / Data Archives)

    • Improved terrace aesthetics (Facility Entrance West)

    • Added sign indicating importance of Admin Archive / Databank (Primary objective)

  • Subtle "shining"-animation for Fast-Travel Vent

  • Bugfix; Applied lamps destroyed by ordnance to Array_enrivo (level memory)

  • Optimized code related to ordnance effect on lamps, excluding EMP grenade

  • Gave Ceiling Sentry gunfire a slight chance of missing

  • Made Ceiling Sentry disabled from EMP grenade (Simple Solution, to be expanded on)

  • New Guidance mechanic: Arrow UI show nearby key items & objectives

  • Lockdown door audio

    • Looping hydraulic

Source

Steam News / 3 December 2024

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