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Steam News12 October 20258mo ago

V0.8.78 - Mission 4 Complete! + Bugfixes & Nerfed flames

In this update (v0.8.78) Mission 4: Operation Hourglass is finally complete, start to finish, and ready for vigorous playtesting! I am therefore encouraging a new wave of playtesters to join!

Full notes

Full Rushaug: Feline Warfare update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes9 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
  • Balance
  • Events
addedIn this update (v0.8.78) Mission 4: Operation Hourglass is finally complete, start to finish, and ready for vigorous playtesting! I am therefore encouraging a new wave of playtesters to join!
addedJust fill out this form (takes less than 1 minute!) and you will be provided instructions on how to get access to the new mission:
addedAdditionally, there have been a few QoL-improvements, including a new UI element; a tiny icon keeping track of “No Alarms”-score bonus being attainable. Rex has a new passive ability; increased firerate to all guns. Some bugfixes, also flames / fire particles have been made less annoying, and flames will not be latched to players unless the player is touching the ground, allowing for jumping over burning fuel cans, etc.
fixedAsset production Mission 1 assets Big improvement to Underground Lake Background Big improvement to Ice Cave Background Corrected seams for Ice tileset Added “Dirt Decals” to ground/floor-tiles (Mission 1) Blue variant of ground tile Mission 2 assets Refinery oil wells Complex Refinery Tower Modular catwalk (parallaxed) Modular pipeset (Orange) Train Control Interior, dispatch monitor Modernized legacy train wagon & oil wagon Diagonal elevatorshaft Mission 3 assets Interior tiles (BG Wall) Emerald Crate (Mission Objective) Seadragon 1:1 nozzle Extendable bridge Mission 4 assets Small crane for heavy wooden crate Bunker Conference room Tileset, Natural Rock (BG) Conference Table & Chairs DMA Wall emblem Forest bridge, Catzachstan-border Border checkpoint Quadlocker, green Locker bench Room clutter Calendar Paper and pencil Liquor bottle Ladder shaft Bunker Silo Walls ICBM Control room Nuclear warheads Prison/detention-interiors News Channel coverage; Gatolunya Independence
addedAdded framework for localization (Spanish & Catalan in progress)
addedAdded variable to determine language

Rushaug: Feline Warfare changes

addedIn this update (v0.8.78) Mission 4: Operation Hourglass is finally complete, start to finish, and ready for vigorous playtesting! I am therefore encouraging a new wave of playtesters to join!
addedJust fill out this form (takes less than 1 minute!) and you will be provided instructions on how to get access to the new mission:
addedAdditionally, there have been a few QoL-improvements, including a new UI element; a tiny icon keeping track of “No Alarms”-score bonus being attainable. Rex has a new passive ability; increased firerate to all guns. Some bugfixes, also flames / fire particles have been made less annoying, and flames will not be latched to players unless the player is touching the ground, allowing for jumping over burning fuel cans, etc.
fixedAsset production Mission 1 assets Big improvement to Underground Lake Background Big improvement to Ice Cave Background Corrected seams for Ice tileset Added “Dirt Decals” to ground/floor-tiles (Mission 1) Blue variant of ground tile Mission 2 assets Refinery oil wells Complex Refinery Tower Modular catwalk (parallaxed) Modular pipeset (Orange) Train Control Interior, dispatch monitor Modernized legacy train wagon & oil wagon Diagonal elevatorshaft Mission 3 assets Interior tiles (BG Wall) Emerald Crate (Mission Objective) Seadragon 1:1 nozzle Extendable bridge Mission 4 assets Small crane for heavy wooden crate Bunker Conference room Tileset, Natural Rock (BG) Conference Table & Chairs DMA Wall emblem Forest bridge, Catzachstan-border Border checkpoint Quadlocker, green Locker bench Room clutter Calendar Paper and pencil Liquor bottle Ladder shaft Bunker Silo Walls ICBM Control room Nuclear warheads Prison/detention-interiors News Channel coverage; Gatolunya Independence
addedAdded framework for localization (Spanish & Catalan in progress)

In this update (v0.8.78) Mission 4: Operation Hourglass is finally complete, start to finish, and ready for vigorous playtesting! I am therefore encouraging a new wave of playtesters to join!

Just fill out this form (takes less than 1 minute!) and you will be provided instructions on how to get access to the new mission:

https://forms.gle/5qbD6ox3sbcGJGrf6

Additionally, there have been a few QoL-improvements, including a new UI element; a tiny icon keeping track of “No Alarms”-score bonus being attainable. Rex has a new passive ability; increased firerate to all guns. Some bugfixes, also flames / fire particles have been made less annoying, and flames will not be latched to players unless the player is touching the ground, allowing for jumping over burning fuel cans, etc.

V0.8.78 Changelog:

  • Applied +50HP Bandage effect in-game (Duchess ability)

  • Asset production

    • Mission 1 assets

      • Big improvement to Underground Lake Background

      • Big improvement to Ice Cave Background

      • Corrected seams for Ice tileset

      • Added “Dirt Decals” to ground/floor-tiles (Mission 1)

      • Blue variant of ground tile

    • Mission 2 assets

      • Refinery oil wells

      • Complex Refinery Tower

      • Modular catwalk (parallaxed)

      • Modular pipeset (Orange)

      • Train Control Interior, dispatch monitor

      • Modernized legacy train wagon & oil wagon

      • Diagonal elevatorshaft

    • Mission 3 assets

      • Interior tiles (BG Wall)

      • Emerald Crate (Mission Objective)

      • Seadragon 1:1 nozzle

      • Extendable bridge

    • Mission 4 assets

      • Small crane for heavy wooden crate

      • Bunker Conference room

      • Tileset, Natural Rock (BG)

      • Conference Table & Chairs

      • DMA Wall emblem

      • Forest bridge, Catzachstan-border

      • Border checkpoint

      • Quadlocker, green

      • Locker bench

      • Room clutter

        • Calendar

        • Paper and pencil

        • Liquor bottle

      • Ladder shaft

      • Bunker Silo Walls

      • ICBM Control room

      • Nuclear warheads

      • Prison/detention-interiors

      • News Channel coverage; Gatolunya Independence

  • Animation work

    • idle/walk animation for Rex

    • Walk for Red Nuke

  • Added framework for localization (Spanish & Catalan in progress)

  • Added variable to determine language

  • Level Design

  • Merged Catzachstan-cutscene into LVL4_dekretia1_landsite

  • Added ability for Rex; increased firerate (Likely will be changed to consumable item)

  • Made birds shootable (M4: Operation Hourglass)

  • Added a small visual indication to hidden Save Station in Mission 2: Sandcat

  • Mission briefing work

    • UI window for displaying secondary objectives

  • Facility Map for Launch Site Omega (Mission 3)

  • Cleaned up outdated tilesets taking up memory

  • BugfixFixed elevators moving unintentionally upon entering new area
  • BugfixFixed elevators lacking BG Wall sprite under conditions, apparent in Mission 4
  • Bugfix: Merged objects accidentally cloned with original

  • Added new UI element; tiny icon tracking if “No alarm”-score bonus is eligible

  • Added Briefing for Mission 4: Operation Hourglass

  • Corrected objective/score data variables not registering in the Mission Score-Screen

  • Centralized News TV channel into an instance-based object

  • Limited White Flash VFX from occurring while receiving HP from Adrenaline-buff

  • Bugfix: Prevented enemy from remaining alert after Mission is restarted

  • Bugfix: Prevented Lockdown doors from emitting sound effects when there are no present

  • Bugfix: Helicopter remaining "standby" after being killed and loading save; reset helicopter to "Inactive" at end of frame

  • Changes to Fire particles

    • Made fire not latch to player if player is not touching the ground

    • Fire attached to player will disappear faster

    • Player sustains damage slowlier by fire latched to player

Source

Steam News / 12 October 2025

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