Full notes
Full Rushaug: Feline Warfare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Fixes
- Balance
Rushaug: Feline Warfare changes
An update (v0.8.76) focusing on Quality of Life-improvements, as well as addressing a crucial bug causing Level Keycards to reset when enter new areas, that appeared in last update. A completely new modular Options Screen accessible in-game , increased range for Enemy Proximity Indicator with more visual clarity,. To make Bandage Kits more useful, they've been given a small (+15HP) health boost, and Passive Healing has been disabled. More settings will be added to the new Options Screen in future updates, this update laid the foundation.
v0.8.76 Changelog:
Added hidden alternate route for players struggling to make jump in snow region (Mission 1)
Continued level design for Mission 2; oil refinery area, train depot, etc.
Increased distance for Enemy Proximity Indicator
Visually improved Enemy Proximity Indicator with shader FX
Applied same shader FX to CCTV detection cone
- Bugfixfixed bug causing Keycard Level to reset when entering new area
Optimization; removed outdated & unused scenes/assets
Designed a new modular Options Screen, accessible in-game
Reorganized variables related to volume mixing and reduced to 20 units, 5% increments of volume per unit
Wired audio channels to apply to player volume mix
Made tank/helicopter SFX pan to player/camera position
Added blur FX to screen while game is paused
Added a +15 HP effect to Bandage Kit
Disabled Passive Healing (+1HP every 2 sec) after 15 Sec without taking damage
Sped up fade out/in on Start Screen/Option Screen
- BugfixAdded missing code excluding Suppressor Kits from Save/Load data
Made player stop when reaching top of ladders
Startscreen; changed button-text "Exit to Windows" to "Exit Game"
Source
Changelog.gg summarizes and formats this update. How we read updates.
