Full notes
Full Rush Commander update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- UI and audio
- Performance
Notes patch 1.0.6
Minor Pre-Release patch
This patch is big (including multiple game-changing features and deep mechanics) and has various features. However, since we are still working on it, some of the main features and balance have yet to be included. We will release it as a minor patch so you can have a try and, most importantly, add some needed bug fixing. We plan to release the big one soon.
New Features
New Perks Systems with multiple skills (Stills WIP at some points) - New Control menu, now the shortcuts are customizable - New Skills Added to the dash and grenade (Stills WIP, will be detailed in the next big patch) - Multiple New upgrades with levels - New drop systems with multiple functions (Magnet, artillery, stun, heal)
Bug fixing and improvements
There was an increment in difficulty after each game played without closing, which could lead to impossible games if you play too many games without closing the game. Now, the challenge will be correctly balanced. - Solved flickering of melee Unity - Solved multiple animation problems - Improved most of Hero attack animations - Solved bug related to some hotkeys - Improved Altered State System - Now, the effects that affect units work as intended - Solved a bug where some blood particles were misplaced - Improved animation system with movement
Source
Changelog.gg summarizes and formats this update. How we read updates.
