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Steam News9 February 20242y ago

Patch 1.0.4

New Features - Partial support for controllers - Shortcuts when leveling up - Now, with shift, you might upgrade x5 times in the upgrade window - Now, supplies and mechanical pieces in battle are obtained by collecting

Full notes

Full Rush Commander update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • UI and audio
  • Balance
addedNew Features - Partial support for controllers - Shortcuts when leveling up - Now, with shift, you might upgrade x5 times in the upgrade window - Now, supplies and mechanical pieces in battle are obtained by collecting gems - After some time, objective collapse - SFX for autoaim and autoattack - Added more info in the how to play section - Improved feedback when heroe receives damage - Now, the trail renderer will show the damage amount of the projectiles with the scale - Included a counter of enemies defeated - Improved objective feedback - Added additional spawn system - Added a dark core to projectiles to improve visibility - Improved enemy movement animations
changedBug fixing and improvements - Solved that sometimes objective texts get lost - Solved that sometimes the strikethrough of the completed objective wouldn't be visible - Improved performance, now the units will be much better disposed off when they die - Shotgun SFX now will be better - Now Allie melee units will attack enemies as expected - AutoAttack will work as expected when auto-aim is off - Mountain and beach level some minor navmesh corrections - Mountain some small visual enhancements with rocks and trees that were floating - Now the "supplies by time" will work as expected
addedGame balance - Reduced number of grenades - Reduced explosion delay by 33% (now it is 2 seconds) - Reduced enemy range unit speed - Reduced power of army upgrade Warbonds Interest Rate - Increased range attack of enemies - New Spawn system that will help to keep spawn rate more regular

New Features - Partial support for controllers - Shortcuts when leveling up - Now, with shift, you might upgrade x5 times in the upgrade window - Now, supplies and mechanical pieces in battle are obtained by collecting gems - After some time, objective collapse - SFX for autoaim and autoattack - Added more info in the how to play section - Improved feedback when heroe receives damage - Now, the trail renderer will show the damage amount of the projectiles with the scale - Included a counter of enemies defeated - Improved objective feedback - Added additional spawn system - Added a dark core to projectiles to improve visibility - Improved enemy movement animations

Bug fixing and improvements - Solved that sometimes objective texts get lost - Solved that sometimes the strikethrough of the completed objective wouldn't be visible - Improved performance, now the units will be much better disposed off when they die - Shotgun SFX now will be better - Now Allie melee units will attack enemies as expected - AutoAttack will work as expected when auto-aim is off - Mountain and beach level some minor navmesh corrections - Mountain some small visual enhancements with rocks and trees that were floating - Now the "supplies by time" will work as expected

Game balance - Reduced number of grenades - Reduced explosion delay by 33% (now it is 2 seconds) - Reduced enemy range unit speed - Reduced power of army upgrade Warbonds Interest Rate - Increased range attack of enemies - New Spawn system that will help to keep spawn rate more regular

Source

Steam News / 9 February 2024

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