Full notes
Full Rush Commander update
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What changed
- Gameplay
- Balance
Notes patch 1.0.5
New Features
New Talents System (Grenade, Emergency supplies, Smoke bombs, Heal allies and Kamikaze) - New Control view - New Procedural skills system implemented for bosses (WIP) - Now range allies will move when shooting, which increases their survival rate and makes them more useful - Now pickups will heal allies also
Bug fixing and improvements
Review of all English texts to improve them (WIP) - Solved a problem with the dash in some areas. Now, it will not dash correctly - Improved Movement behavior to increase the survival rate - Updated some libraries and engine - Solved a problem with spawn rate in Operation 1 - rank 2 - General bug fixing - Increased healing from pickups
Game balance
More health in most of the units - Increased max Warbonds per round by 25% - Reduced achievement of using Warbounds from 10M to 5M - Increased Spawn rate - Increased enemy's health - Increased experience needed to level up
Future Patch and known issues
Due to an issue, only grenade skills will spawn as procedural skills - New Bosses (3) with a random set of multiple skills - Perk System (You can choose when leveling up) - New options when leveling up (More variants and combinations) - New Skills for the bosses as confinement zones - 2 More Talents - ...
Source
Changelog.gg summarizes and formats this update. How we read updates.
