Full notes
Full Rush Commander update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Performance
- Balance
New Features - New visual style, including new effects on all the assets, a new font, a new frame, and general improvements. - New gameplay features: AutoAim and AutoAttack, including hotkeys and feedback - Improved enemy spawn to make it more interesting - New challenge adjustment for all game modes - New army upgrade. Now, you can start with allies
Bug fixing - Some optimizations so the game should go smoother - Now the start enemies are correctly used - Now the grenades have an improved animation - Now the player camera won't stutter when moving - Now the dead enemies won't attack you - Now the melee will hit you only if you are in range when the attack is performed and not when the animation starts - Reduced some visual effects so the game is more comfortable - Some colliders review that might get the player stuck under specific circumstances.
Game balance - Allies have higher ranges and health - Allies do more damage - Enemies now do more damage - Healing is more scarce - Ingame leveling will need much more experience - Ingame leveling now has better upgrades - Increased enemies in all environments
Source
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