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Steam News16 June 202619d ago

Music, 3 Camera Modes Polished, Winter Refactored, Relations & Ranged Combat

Hello everyone, We're glad to announce a new update, a major one this time! Music: We've added music to the game, and this makes such a difference! I can't wait to share it with you guys!

Full notes

Full Rural update

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Repeated intro

Hello everyone,

What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedWe're glad to announce a new update, a major one this time!
addedMusic: We've added music to the game, and this makes such a difference! I can't wait to share it with you guys!
changed3rd-person camera : holding right-click orbits the camera while left-click still controls selectable actions, and the middle mouse button controls the zoom level.
addedWinter has been refactored. Right now, winter doesn't just add a penalty to energy and hunger drain. Instead, winter gradually drains the player's heat level down to a freezing point, below which those penalties apply. Heat loss is stopped when the player is inside a house, and the player warms up when inside a house that has a stove built and a fire burning inside it, or when standing next to a campfire or grill.
addedAdded sunrise and sunset lighting, along with colored sky variations, which add even more mood and atmosphere to the look of our game world.
changedYet another playthrough followed by another round of economy calibrations and fine polish, but the polish is getting finer and finer, and we are becoming more and more confident in the game, to the point that we'll soon release a demo to share all of this with you.

Rural changes

addedWe're glad to announce a new update, a major one this time!
addedMusic: We've added music to the game, and this makes such a difference! I can't wait to share it with you guys!
changed3rd-person camera : holding right-click orbits the camera while left-click still controls selectable actions, and the middle mouse button controls the zoom level.
addedWinter has been refactored. Right now, winter doesn't just add a penalty to energy and hunger drain. Instead, winter gradually drains the player's heat level down to a freezing point, below which those penalties apply. Heat loss is stopped when the player is inside a house, and the player warms up when inside a house that has a stove built and a fire burning inside it, or when standing next to a campfire or grill.
addedAdded sunrise and sunset lighting, along with colored sky variations, which add even more mood and atmosphere to the look of our game world.

We're glad to announce a new update, a major one this time!

Music: We've added music to the game, and this makes such a difference! I can't wait to share it with you guys!

The 3 camera modes now all feel and play right.

Top-down camera was the original camera mode, kind of like in Stardew Valley, but with the possibility to rotate the camera because this is a 3D game.

1st-person camera will definitely please Minecraft lovers (my kids are also big Minecraft fans, and it's a feature they've requested).

3rd-person camera: holding right-click orbits the camera while left-click still controls selectable actions, and the middle mouse button controls the zoom level.

Making sure the game is playable in all 3 camera modes took a lot of bug fixing for all the edge cases generated by this design decision.

Winter has been refactored. Right now, winter doesn't just add a penalty to energy and hunger drain. Instead, winter gradually drains the player's heat level down to a freezing point, below which those penalties apply. Heat loss is stopped when the player is inside a house, and the player warms up when inside a house that has a stove built and a fire burning inside it, or when standing next to a campfire or grill.

This architecture also allows for the later addition of winter clothing, which will make the player lose heat at a slower rate.

Added sunrise and sunset lighting, along with colored sky variations, which add even more mood and atmosphere to the look of our game world.

Player-NPC relations: now, depending on how much you help a character, your relationship with them will grow from that of a mere stranger to a friend. Gain their trust, and they will reveal their inner layers accordingly, maybe even sharing some of their secrets with you.

Ranged combat: hunting didn't feel right if it was limited to melee weapons and traps. Now the player is able to use ranged weapons when in the mood for hunting.

Lots of bug fixing, but this is a constant, so I don't necessarily mention it in updates.

Yet another playthrough followed by another round of economy calibrations and fine polish, but the polish is getting finer and finer, and we are becoming more and more confident in the game, to the point that we'll soon release a demo to share all of this with you.

Demo coming soon!

Source

Steam News / 16 June 2026

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